In this entry, we wrap up Level 1 before going on to Level 2.
Level 1-4
The first section has you climbing upwards into a tree. You'll fight Chilly the Walrus here. Avoid him as he tries to slide and dash into you and wait for him to throw an ice cube at him, then inhale it and spit it back at him. Like all the mini-bosses, he isn't very difficult. You can swallow him after you beat him to get the Freeze ability, which creates a frost barrier that freezes any enemy who touches into it into an ice cube that can be sent at other enemies. It also turns Kirby blue.
The second section is even easier if you have the Freeze ability, since you can freeze enemies, turn them into ice cubes and then send them flying to the right and dashing so they'll destroy anyone that's ahead.
The third section is another vertical section. The spiky guy can only be destroyed when he's not spinning. You can also inhale him and swallow him to get the Needle ability, which causes needles to come out of Kirby that will stab any enemy that comes into contact with them. Destroy the star blocks and treat the opening behind it like a door to enter section 4.
Not long after you start the fourth section, some guy in a mask will throw a lollipop your way. Take it, then run like hell to the other end. You'll be invincible as long as your flashing and the special music that comes with it is playing. There's also a 1-Up between two cannons if you need it.
Level 1 Boss
The boss here is Whispy Woods. Yeah, the tree that everybody and their dog knows about. Nothing to it: wait for the apples to drop out of the leaves and spit them back at the tree while staying away from the air pellets he spits out. This time, he spits two or four in quick succession at a time, and they're a little harder to avoid than in Kirby's Dream Land.
When you beat him, grab the wand that comes out. This is a piece of the Star Rod, which Dedede split into several pieces and hid throughout the world. Why? We don't know. All we know is that we did. Now go grab it.
Level 2
Ice Cream Island
Level 2-1
This world is like Float Islands. Treat the coconuts on the palm trees like enemies, since they explode when they try to fall on you.
The first door you see not only has a Pep Brew (which restores two points of your life) hidden underneath some star blocks, but also a Waddle Dee with a parasol waiting for you as soon as you enter. Eat him to get the Parasol ability, which lets you whack people with an umbrella and slowly float downwards a la Mary Poppins. When you leave this room, you'll be above the door you entered.
Scarfy from Bubbly Clouds in Kirby's Dream Land make an appearance near the end of the first section. Take him out by flying and spitting an air pellet at him. Inhaling him will just make him mad and chase after you, before he explodes after a few sections.
The second section gives you another sword guy (and another parasol!) as well as a new enemy: a walking bomb with a skull painted on it. If you manage to swallow it, you'll get the Crash ability. Don't be on the ground (or near a wall or ceiling) when he falls off an edge and lands on the ground...he will explode and try to take you with him for a unit of damage.
The third section introduces you to the spinning top enemy that will give you the Tornado ability - an ability that never made it into any other Kirby game until much later on. Press B, and Kirby will spin at high speeds into the air, destroying anything in his path. When he stops spinning and drops down, however, you won't be able to control Kirby during his descent.
Egg Catcher
This one is pretty simple: press A to catch the eggs in Kirby's mouth...but don't catch the bombs!
The more you catch, the better the prize you'll get. If you catch enough eggs, you can get a 1-Up, but you can get five extra lives if you can somehow get all 30 of them!
This mini-game gets more and more batshit insane later on. Three-star difficulty is just...nuts.
Level 2-2
After you enter the door at the beginning, you'll start to actually play the level. The bomb block destroys all the wall tiles next to it when struck in any way. You'll soon find a Warp Star in front of a wonderful-looking ocean (which still looks good even today) which will take you to the nearby desert.
There are some enemies you can steal the abilities of inside the stone steps, which will prove useful against the mini-boss you're about to face: a sentient, Kirby-sized tire. He'll try to run into you, but if you avoid his ramming attacks, you'll be able to hit him while he's either turning around or spinning in place on the ground. When he spins in place, he'll also send out a miniature tire at you, which you can inhale and send back at him for intense damage.
Swallowing him will give you the Wheel ability, which will prove quite useful in the rest of this section. When you use it, Kirby will turn into a wheel that will run down any enemies in his path, and you can change direction with Left and Right on the Control Pad. Just avoid any pits you come across.
The next section is just a simple room. There's a Pep Brew if you need it, but other than that and a few enemies, that's about it.
Level 2-3
The first section is just some simple flying. Just fly all the way to the right and enter the door to the next section.
The second section is just as simple. If you get the Sword ability from this room, you'll be able to break the bomb blocks to the left near the entrance to the next section.
The third section is just some simple swimming. When you enter the door at the other side, you'll be at the other side of the second section. Another simple fly-by. If you can hit the bomb block at this part, you can get the 1-up that's hidden in the water in the wall.
The next section has you meeting with that guy in the mask again. Yeah, it's the Meta-Knight. Unfortunately for you, he sends some of his flunkies after you. As you inhale them, others will come to take their place until the Enemy life meter runs out. Inhaling one of his minions and spitting him into another makes this a little simpler, since you take care of two enemies at one time. They'll throw weapons at you, so be careful.
When you beat them all, you'll get the door to the fifth section of this level. If you need it, there's a Pep Brew near the beginning of this part that you can easily get to. That's it for Level 2-3.
Ability Museum
The Level 2 Museum has the Laser and the Fire power-ups. Nice. The Laser ability lets you fire a laser beam which can also bounce upwards off slopes, which can be useful sometimes.
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