Tuesday, October 29, 2019

PrinceWatercress plays Kirby's Adventure - Part 3 of 14


Well, Level 2 didn't take long. On to Level 3!

In Stage 1-2, if you go to the Warp Star in the first section and get move slightly to the left enough to off-screen it, you'll find a secret set of Star Blocks spelling out "HAL."

Also, you can select "Exit Stage" if you go back to a level you've already completed.

Level 2-4


Yay. Clouds.

The door shortly after the beginning of the first section has a 1-Up in it, so go in there and get it; it's not that hard. There's also a Maxim Tomato tucked around some star blocks if you need that, as well.

The second section is another mini-boss fight. The blue guy that move around slowly is a sentient rock (more or less). Swallowing him gives you the Stone ability, which allows Kirby to turn into a rock and become impervious to enemy attacks and contact damage. This is most useful when in the air and above an enemy. You can also roll down slopes! Whee!

Anyway, you'll meet an alarm clock with feet. He runs and jumps around before ringing his bells and sending notes at you. Inhale one of the notes and you'll be able to spit it back at him. When you swallow him, you'll get the Mike ability. You can use it up to three times before it finally disappears, and it clears out all the enemies currently onscreen.

The Mike ability will work especially well in the next section, where you'll take on those happy floating bomb guys. (Happy Floating Bomb Guys. That is probably one of the dumbest things I have ever written in these blogs. I apologize.)

If you use the Mike ability up completely before entering the next doorway, you'll be able to get the 1-Up here. Just inhale the round guy in this room and swallow him to get the Laser ability. Then, fire it into one of the small slope near the walls and the laser will bounce upwards, hitting the bomb block and sending the 1-Up down to where you are.

The next section gives you another chance to get the Laser power-up with the same guy. He'll fly around, try to line up with you, then fire a laser before floating away. If you get the Laser ability and enter the doorway after the beginning of this section, you'll find a room with a Pep Brew in it. Once again, shooting the Laser into the angled flooring will send it in the enemies easily.

From here, it's some more flying (and more cannon-dodging) to the goal.

Arena


The door with the crossed battle axes above it is the Arena. Here you can take on a mini-boss and get an ability (if you swallow the guy afterwards) as well as a Maxim Tomato if you win.

This one has the walrus guy. (Heh, heh, WalrusGuy.) Same as ever.

Level 2-5


The first section is full of cannons and Waddle Dees. Avoid the cannons and take out all the enemies as you make your way to the right. If any cannons on parasols land, the parasol will start flying towards you, and you can swallow it for the Parasol ability, which allows you to hit things with a parasol and also block attacks from above should they land on the parasol.

The second section is a little easier. There are some wheels you can try to swallow to get the Wheel ability, which you can use to take the lower of the two doorways, which leads to a Pep Brew. Just remember not to press B until you've gotten past the Gordo. You can also fly over the Gordo and not get hit.

The sleeping guys give you the Sleep ability when swallowed. The Sleep ability does absolutely nothing, as it just makes Kirby sleep for a few seconds before he wakes up or get hits by an ability.

The third section takes place in the clouds. Here, you'll meet some weird flying guy with a cape as well as a parasol that tries to follow you and explode in your face. The guy with the cape gives you the Hi-Jump ability, and if you press B, Kirby will jump high into the air and flash. While he's flashing, he can plow through enemies that are above him. You can actually go into one of the houses, whose window looks like (and acts like) a door. You'll find this house right before Sir Kibble. You can get the Fire ability from the enemies in this easy-to-miss room.

The next section has those guys in the capes again. Swallowing one of them will give you Hi-Jump, which will let you power your way through enemies and star blocks. You can even use it on some of the bosses! Just be careful with those bomb guys.

The next section begins with a Poppy Bros. Jr. riding on a Maxim Tomato. If you inhale the guy, you'll be able to keep the tomato. (Yes, you can damage the Maxim Tomato and lose it.) From here, it's just some open space that you can walk to the goal from.

Warp Star Station


Well, now that you have two worlds you can switch back and forth between, you can use the Warp Star Station whenever it's available. Just pick the number you want to go to, go to the Warp Star below it, and you'll instantly backtrack to that world. It works even better when you have multiple worlds cleared.

With the Warp Star Station, you won't have to walk through a bunch of maps to look for the ability you want.

Level 2 Boss


Paint Roller seems to be some prototype of Arty, who would debut in Kirby's Dream Land 3. Avoid her while keeping an eye out for the stuff he draws that comes to life. The Waddle Dees, parasols and cars that he draws can be inhaled and spat back out at him for damage.

She will also hang onto walls for a brief moment to jump from the lower level to the higher level, so be on the lookout for that.

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