In this entry, we complete the rest of Level 4 and take on a familiar foe.
Level 4-4
You'll be on what appears to be an airship in storage when you begin this level. In the middle, you'll see Kabuus on top of each other. When you get close, they'll fade out before reappearing behind you and charging towards you. Fly into the air and you'll be able to avoid them. The second section is in a forest of grape trees. (I think. I dunno.) You'll be dealing with a few chicks flying around, but that's about it.
Swallowing the Wheel and using it to go down the hills makes the third section easier, since you'll be able to mow down enemies on your way to the door at the bottom. You'll need it to enter the door on the left and get the 1-up near it, and you're not gonna get a second chance unless you start the level over.
You'll fight a new mini-boss in the next section: a pill-bug that rolls around. He'll send some miniature clones of himself at you, which you'll have to use as ammunition. Be careful if you're flying above him, because he can jump to the ceiling here. Swallowing him will give you the Throw ability, which allows you to inhale enemies and then throw them at the touch of the B button. By holding diagonal directions before throwing, however, you can throw enemies diagonally It makes getting through the last, simple section even easier. You can use the Control Pad to guide your throws.
Arena
You'll face Bugzzy in this place in case you need Back Drop or a Maxim Tomato.
Level 4-5
The masked guy throws you another lollipop again at the beginning. Grab it and run like hell. Enter the first door you see, which has some Gordos flying around as well as spikes on the floor. If you enter the door in the star blocks midway through the bottom half of this section, you'll find a 1-up. Now, let's go back, go past the rock, and enter the second door. This is the second section.
The second section is just the entrance to a castle, so go into the door and fight Meta Knight's little buddies. After that, you'll be in a huge, open hallway with some enemies. Getting the Fireball ability here makes it a tad easier. The final section is a real test. Fly carefully past the Gordos to make it to the goal.
Level 4-6
The first section is bomb block fun. Destroy the bomb blocks and take down everybody in your way. You'll find an easy-to-access Pep Brew here if you need it. When you enter the door, you'll fight the alarm clock guy again. Take Mike if you need it after you finish him off, then enter the next section, which is a dark room. You should be able to find a secret room here if you get the Light ability here. But you can still find it without the Light ability, as it is after the first wall you have to jump over in the beginning of this section. Just jump over it, then go all the way to the left and press Up. This leads to a switch that opens up the Warp Star room in Level 4.
You'll be back in the first section, in that upper-right hand corner that you weren't able to access before.
The next room has the Stone power-up if you need it. You can use it to destroy the stumps in the ground. Hit the one at the top, then hit the one under the door before you hit the one in the middle. Boom. 1-Up.
Another verical section here for the last section. The color scheme here is actually pretty nice. Just a short ladder climb to the door. There's another Pep Brew nearby if need it.
Level 4 Boss
Oh, crap, it's Kracko!
Swallow the Hi-Jump guy, then jump for dear life. When you reach the top of this level, you'll finally take this guy on.
Avoid his thunderbolt attack as he moves from left to right, and use the Hi-Jump ability to jump straight into him and cause some damage. If you lose it, use the guys with the capes he spits out every so often as ammunition. Another classic hold-over from Kirby's Adventure.
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