Monday, October 28, 2019

PrinceWatercress plays Kirby's Adventure - Part 1 of 14


After so many years, I finally make a guide of my own playthrough of the game, and I finally cover this awesome game. About time.

Level 1

Vegetable Valley


Good lord, the game looks beautiful. 

In case anyone cares, the entire game is six megabits.

First things first: if you swallow and enemy and Kirby starts flashing when he has it in his mouth, you can swallow that enemy and steal their ability. Even though it's taken for granted now, this was the first game in the series where this tactic made an appearance.

In this game, the inhabitants of Dream Land are unable to dream, and the Star Rod has been removed from the Dream Spring by King Dedede. Dedede has split the rod up and given the pieces to his friends, and now Kirby has to get them back.

Level 1-1


This isn't a difficult level by any stretch of the imagination.

Left and Right lets you move around, and double-tapping in either direction lets you run. A lets you jump, and B lets you inhale. If you inhale and enemy and press Down, you can assimilate that enemy's ability and use it yourself with B. Pressing Select can rid of the power, but if you swallow the star you toss back, you can get the power back. 

Holding Up lets you fly around, and pressing B lets you spit out an air pellet.

Holding Down and pressing A lets you slide. This can be a useful move sometimes.

The Beam ability allows Kirby to shoot a beam at an arc, and if anything runs into the beam, it gets destroyed.

Pressing Up in front of a door allows you to enter it.

When you're in the second section, you'll learn that having Kirby stand on a steep slope causes him to slide back down (sometimes). The third and last section also has a little pool of water where you can learn the basics of swimming (kind of). Just use the Control Pad. You can keep jumping to keep going up.

The tomato with the M is a Maxim Tomato. This will completely refill your health if you come in contact with one.

Remember, certain enemies cause Kirby to flash when he inhales them into his mouth. Experiment and see which enemies have what abilities! Waddle Dee (the guy with the one eye) has Beam, while the pig-creatures have the Fire ability. If you get hit with an ability, it will be knocked out of Kirby, and you'll either have to get it back by swallowing the star that comes out of him or go without and try to get another one.

The bonus game at the end of the level (signified by the doorway with the stars across the edges) can either get you more points (which don't seem to serve any purpose in this game) or a 1-Up if you can manage to reach the top. Press A at the right time to launch Kirby up as far as you can. (I usually manage to make it only to 2, for some reason.)

Crane Fever


The door with the Kirby doll dangling from above it is the Crane Fever mini-game. You can only do it once per world per session (unless you save your game and turn it off, then you can play it again).

Hold the A button down until it's where you want it to go (read: above the Kirby doll). The regular one is a 1-Up, while the big one is a 2-Up (not a 3-Up like I said in the video). You only have two chances.

Also, when you see the mini-game explanation screen, be sure to pay attention to the number of stars at the lower-right hand corner of the rules. The more stars there are, the harder it becomes. Right now, we only have one star, but as the number of stars increases, the crane will become harder to control.

Level 1-2


As you clear stages, you'll uncover more parts of the map and place a flag near the level you just finished. If a completed level's door is white with an orange star, you've completed the level. If it's still orange with a white star, you need to find a switch in order to reveal even more of the map than usual and invert the door colors.

Anyway, you'll meet the Gordo at the beginning of this level. These black, flying sea urchins (or whatever they are) are indestructible and act as the moving "spike" creatures of the Kirby universe. Fun. Get rid of the star block to cause it to fly into the sky and never return.

The star blocks act as ammunition for Kirby in case he doesn't have an ability. Just inhale one and let it loose at a nearby enemy. You'll also meet the Cappies. Inhale them once to carry their mushroom cap-like heads in your mouth, then spit them at the guy that was underneath. Sir Kibble (the boomerang throwing guy in the Roman centurion-like knight's helmet) has the Cutter ability.

You will see a Warp Star at the end of the first section. Move Kirby into it and see where it takes him!

The second section is somewhere up in the mountains (I guess). You'll also meet your first mini-boss: Poppy Bros. Sr. If you have an ability, he's easier to take down. He's just like he was in Kirby's Dream Land: he just jumps around and throws bombs, and sometimes he dashes. When you've finished him off, you can swallow him for the Crash ability, which is a one-time-only ability that allows you to destroy everything onscreen. If he falls down, he'll explode, and if you're on the ground when that happens, you'll take damage.

The fire ability lets you breathe fire forward, burning any enemies it touches. The Spark ability allows you to shoot sparks out of Kirby's body that can damage, but Kirby won't be able to move until you let go of the B button.

The third section is pretty easy, and the fourth one is just a short climb to the goal. When standing in front of a ladder, you can hold Up to climb up. From there, you can use Up and Down to climb up or down respectively, and jump off the ladder to the side to get off. You can swallow the guy with the sword to get the Sword ability, which is pretty awesome. With this ability, you can swing a sword at enemies. (The ranged projectile thing didn't happen until Kirby Super Star, however.)

Level 1-3


You'll meet a new, indestructible hazard here: the cannons, which are known as Shotzos. They'll shoot at you at predetermined rates and patterns...so pay attention before you try to go past one. The cannonballs they shoot disappear after traveling a certain distance. These things aren't hard...but later...

Anyway, you can take care of the ones on top of the star blocks by getting rid of said blocks. You'll meet Kabuu, a spinning Easter Island head that jumps around, trying to get in your way at the end of this section.

The red balls at the beginning of the second section have the Fireball ability, which let you fly forward for a second like a huge...well...fireball. You'll meet Sparky again at the end of this section if you want Spark again, too.

The third section has you going down and swimming through some water. The fish with the eye patch will follow you around if he sees you, which makes him somewhat of a pain in the pants. It's not for very long, though. If you press B while in the water, you can attack with a water gun, which can damage any underwater enemies you come into contact with.

The fourth section is more easy street. You'll find a Maxim Tomato at the very end, though I don't know why you would need it at this point unless you're having a little bit of trouble.

Ability Museum


The door that appears to the left of Stage 1-3 when you complete it is the Ability Museum. Go inside, inhale the enemy you find there, and take the power-up. You'll find some of the abilities in the game here more easily than usual, and a few of them will have you going back to the world they're in just to use it to get past a certain spot at times. Check them out.

World 1 gives you the Sword power-up. Thank you, HAL, for giving us instant access to one of the awesome abilities early in the game.

Controls


Control Pad:
  • Left and Right: Move around (double tap to run)
  • Up: Fly, enter doors
  • Down: Swallow (while holding an enemy in mouth)
  • used to move around in any direction underwater/certain parts of the game

A button: Jump
B button: Inhale enemy/spit enemy out, use ability (if ability is equipped), air gun (if underwater), spit out air (while flying)
  • Certain abilities can be used underwater.

Down + B: Slide
Select: Remove ability

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