Now that the escape pod works, we can fly back down to Evermore, get that power core and confront Carltron!
All maps by Grizzly.
Go through the door that led to the Guardbot chamber. The treasure bubble that used to hold the Bazooka now carries the Laser Lance, which is the fourth and last spear weapon in the game. The porthole you went down to Prehistoria from now takes you to a working spaceship, which controls exactly like the Windwalker.
Tinker's Lab
When you head back to Tinker's Lab, you'll find the treasure box closed again and another spell on the table. The chest now contains the Atom Smasher, the last axe in the game. There is also the spell for Nitro.
The formula on the table next to the chest is the one for Nitro.
Nitro
1 Gunpowder, 2 Grease
Chessboard
Make your way to the staircase on the right of the chessboard that the Professor just opened. Go down the stairs and you'll find the Energy Core. Go up to it, press B, and you'll pick it up.
If you go down further, you'll find another alchemist. He'll give you Force Field, which protects the hero from one enemy attack.
Force Field
1 Grease, 1 Iron
If you have the Oracle Bone, talk to him again. He'll give you Stop, which halts enemy attacks.
Stop
2 Wax, 1 Crystal
If you need alchemy ingredients for both of these formulas, you'll be able to buy them from him...but nothing else.
Head back to Tinker's Lab and get back on the Spaceship. When it asks if you want to go to Omnitopia, select "Yes" and you'll automatically fly up into the atmosphere and head back to the Professor's laboratory.
Professor Ruffleberg's Laboratory
Go back to Professor Ruffleberg and talk to him. He'll give you the Energize formula, which lets you do nothing but max power attacks for as long as it's in effect. Equip this, since you're going to need it for the final battle.
Energize
1 Crystal, 1 Iron
You now have all the spells in the game.
Security Access Chamber
There is a green monochrome screen that says lock. Play around with all the possible combinations after turning on the greenhouse and storage room lighting and you'll eventually open a passage that leads to a hidden boss through trial and error.
Boss: Face Man
The two faces will cast powerful forms of Flash on both The Boy and The Dog. It's easier to take one face down before taking the other one on. Cast Reflect on both characters, keep both characters healed and give one face all you have as quickly as you can. Spells, Level 3 Dog Attacks, Level 3 spear strikes, Cryo-Blast projectiles, everything. Use. It. All.
When you win, you'll get 30 Particle Shot bullets. That's it, really. Powerful boss, wimpy prize. But it is optional.
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