Thursday, August 8, 2019

PrinceWatercress plays Streets of Rage for the Sega Master System - Part 4 of 4


It's time for the final two rounds of the Master System version of this game. If you've played this on Genesis or Mega Drive, you know what to expect, but it doesn't get any easier.

Round 7


Just like in the 16-bit version, it's an elevator ride with no boss. Toss guys off to the right side (or knock them to the side with your full standing combo) if you want to get rid of them easily. Sadly, the gameplay screen just fades in and out before teleporting to the bottom if you use your special. Also, when the elevator moves, you can't move. You also can't use the elevator glitch with the special, either. 

Stop 1: 5 Yellow Signals
Stop 2: 5 Red Kung Fu Guys
Stop 3: 6 Red Dominatrixes
Stop 4: 6 Blue Galsias
Stop 5: 6 Blue Kung Fu Guys
Stop 6: 6 Green Signals
Stop 7: 6 Red Galsias

Round 8


Just like in the Genesis/Mega Drive version, you'll be walking down a long hallway, taking everyone down and fighting all the bosses in the order in which they appeared...all six of them. And you still don't have a Super attack.

To beat The Blaze Twins a second time, have them both lined up with you, then jump kick one of them. The jump kick will knock one of the twins into the other, and you can keep doing this until they both die.

When you reach the doors to Mr. X's room, you'll meet a new enemy you'll only meet in this one round: Kung Fu Guys dressed in purple. Yeah, nice way to throw us for a loop just before the final fight, Sega.

Stop 1: 2 Red Galsias, Round 1 Boss
Stop 2: 2 Black Dominatrixes, Round 2 Boss
Stop 3: 3 Blue Kung Fu Guys, Round 3 Boss
Stop 4: 2 Red Galsias, Round 4 Boss
Stop 5: 3 White Dominatrixes, Round 6 Boss
Stop 6: 4 Purple Kung Fu Guys, Round 5 Boss

The Battle Against Mr. X


Since there's no two-player mode, there's no choice as to whether or not you want to join the 

He'll send two Red Galsias, two Purple Kung Fu Guys, and two White Signals at you. Unlike the 16-bit version, you don't have the luxury of having a pipe at Mr. X's feet to pick up and smack these guys in the face with. After that, you'll face Mr. X himself.

Thanks to the Sega Master System's limitations, you'll be screwed over when it comes to throwing enemies at him. Instead, you'll have to stand at the center of the room and wait for him to get close so that you can pound on him with your standing combo. The chances of you grabbing him are extremely low unless you stun him in advance, since there's no way of knowing if he's running around or if he's using a ram attack (there's no frames showing him ramming you with the butt of his machine gun), because he can damage you if you walk right into him unless you have him stunned. Consider yourself lucky if you're able to actually grab him and either throw or suplex him before then. His life meter is pretty big, so be prepared to spend a little bit more time with him than you would the other bosses.

When you finally beat him, you'll get the ending...with no credits. Yeah, that's such a letdown, especially since you went through all that trouble just to take Mr. X (and a buggy game) down.

No comments:

Post a Comment