Tuesday, August 6, 2019

PrinceWatercress plays Streets of Rage for the Sega Master System - Part 1 of 4


Covering Streets of Rage again so soon? Well...

But this is a different version, though. Instead of the Genesis/Mega Drive version that I've covered before, or the Game Gear version that omits Adam, we have the Sega Master System version, which has all three characters intact!

If you were expecting a close-to-perfect transition from the coin-ops to the Master System, though, you're about to be pushed two steps back.

Round 1


Well, there's a few weird differences here.

In this one, the green Galsias are weaker than the blue ones, which don't show up until Round 3. That just totally defies my knowledge of Streets of Rage in its entirety...and that's not the only thing.

The screen can show only two enemies at the same time...and they have to be the same time of enemy (in other words, both enemies would have to be Galsias or Signals or Dominatrixes or whatever). Also, the hit detection is a little weird. If you get hit in the torso or above in any way, you will take damage. Apparently, the Sega Master System's programming has no "depth perception." Also, the window of invulnerability that you have in this game (it exists here, believe it or not) after you get taken to the ground is way too brief. Once you hit the floor, you can take damage again after two seconds.

Some grab attacks, such as throwing enemies over to the other direction, are a bit glitchy in this version. You could throw an enemy away from you and they'd go further in the direction you're facing. It's a bit strange at times and makes that attack somewhat useless. They can also break out of a grab when you least expect it and attack you, which really sucks. The German suplex from behind is the strongest grab attack, you have, and when you perform it, it creates an awesome shake effect on the screen that you'll be seeing pretty often.

Your standing combo also acts differently. You could hit an enemy and all of a sudden perform the third or fourth attack of the combo, as if the game is keeping track of where you are in the combo at all times.

There's also the obvious fact that enemies can't scream when they die. This, I can party with...but glitchy parts of the gameplay are harder to overlook.

The Signals are more aggressive in this game. They slide much more often than they did in the Genesis/Mega Drive version. Same can be said about the Dominatrix girls...they can whip you as soon as you're lined up with them.

It should be mentioned that the weakest kung fu guys wear white and red instead of white and blue this time. The guys with blue trim will show up soon enough, though...

The boss here is that guy with the boomerang. Again. Just like last time, go up to him from an angle and grab him when you can, then deal some damage to him from there.

To use your special attack, you have to pause the game and press 1 to clear the screen of all . While this is alright on emulators - you'll most likely have a pause button - but on the real hardware, you'll have to be right next to the console to press the Pause button on it to pause the game. The Special Animation is just...really weird. The screen goes black, goes back to the police car firing the mortar rocket, then goes back to where you are and shows the rocket hitting the ground. The bad guy re-appears and gets knocked back, while you fall from the sky to where you were standing.

The usual weapons - pepper shakers, knives, bottles and pipes - all show up in this game. I almost never use the bottles, due to the extra frames of animation when you use them. The pipes, however, are much better. Knives are absolutely over-powered, though; they go through enemies when they connect and you can throw one and damage multiple enemies at once if you're good.

In each round, I will mention "stops": parts of the level where you have to beat up all the enemies before you can continue on. These are the enemies that appear on the normal difficulty (not sure about Hard).

Stop 1: 2 Green Galsias
Stop 2: 2 Green Galsias, 3 Yellow Signals
Stop 3: 2 Green Galsias, 2 Red Dominatrixes
Stop 4: 2 Red Dominatrixes

Round 2


The old Player Select music plays over and over again in this stage. It's nice to hear it, but it loops about every fifteen seconds, so it can get slightly annoying.

The jugglers wear blue shoes to go with the red pants this time. Weird. Also, grabbing them is even easier in the Sega Master System despite the weapons they have in their hands; you don't even have to stun them to grab them anymore.

The Freddy Krueger clone is back. Fighting him is a little different; you have to get close to kite him into attacking with his claws, then move around him and try to hit him. You still cannot perform a jump attack; doing one will cause him to move directly into you while in the claw swipe animation the entire time, which looks pretty scare.

Stop 1: 2 Green Galsias
Stop 2: 3 Yellow Signals
Stop 3: 2 Red Jugglers
Stop 4: 2 Red Jugglers, 2 Red Dominatrixes

Controls:


Control Pad - Move (move into enemies to grab them)
Button 1 - Attack, special attack (when game is paused)
Button 2 - Jump, vault over enemies after grab (walk into enemies to grab them)
Button 1+2 - Back Attack
Up+2 - recover from being thrown (must be thrown by an enemy for this to work)

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