In this episode, the Float Islands theme comes back with a vengeance!
Yeah, I love it, too.
Level 3: Ripple Field
Level 3-1
The Parasol ability that you can get from the Parasol enemy in the first section will protect you against the coconuts that fall off the palm trees and explode. Ditch it after that last coconut, because you're about to find another ability: Stone. Using this will (of course) turn Kirby into a rock. Yes, you can roll down hills.
The second section is the first underwater part of the game. It's definitely not the last, either. Unlike the first Kirby's Dream Land, you can actually shoot a water gun much like you could in Kirby's Adventure. Powers also work, but some of them work to a lesser effect.
Stone and Cutter are the only two weapons that work underwater if you are playing solely as Kirby.
You'll find a door that leads to a short corridor full of those enemies that stick to the floor and ceiling and shoot bubbles at you. When you make it to the other side, there's the goal.
Level 3-2
The first section is not only all vertical, it's a piece of cake if you still have the Stone ability from the last stage. Just position yourself in the center of the pit and use the Stone ability. You'll drop straight down and go through the Gordo unfazed.
The second section has some strong currents coming out of those pipes. After those two sets of pipes (swim close to the pipes to avoid the spikes), enter the door between the nooks with the stars. You'll meet a giant squid mini-boss.
This guy is a bit of a pain. Avoid his close-range spark attack as well as the lightning bolts and electric shockwaves he sends at you. When he throws a star, jump and inhale to catch it so you can throw it back at him.
When you beat this guy, you can swallow him to get the Spark ability. You'll also get a chance to take a ride with Kine the Fish. This guy will prove quite useful when you leave the room, as you can use him to swim against the strong currents unfazed. With this, you'll be able to get the four stars near the door to the mini-boss. Also, you can swim solely by using the Control Pad. To get out of the water (if you're in it), hold Up and press A.
When you head down and to the door to the next section, you'll be in a dark room when you reach the other side. If you have Kine and the Spark ability from earlier, you can light this room up. As you do this, you'll be able to find hidden doors and messages while the room is lit up, making this combination useful for more than blasting enemies with light bulbs from the opposite end of the room.
By doing that, you'll be able to find a door at the beginning of the third section that takes you a hidden room with five stars. You'll also be able to find Sparky from Kirby's Adventure after this door.
The fourth section has you back out in the open. From here, it's another short trip to the goal.
Level 3-3
The first section is simple enough: it's a romp through both water and platforms, but thankfully it doesn't matter how you get to the door at the other side.
The second section has some eels popping out of pipes. Take down the eels to continue on. After a few eels, you'll find a pit of water that you can jump into. If you have Kine, go down there and get both of the stars before entering the door blocked by the strong currents. This leads to a dark room containing five more stars. If you still have the Spark ability along with Kine, use it here and you'll find a hidden doorway on the right side of the room. Enter it.
It's the Rainbow Drop room. Unfortunately, you won't be able to get the Rainbow Drop with the Spark ability; instead, you'll need the Stone ability. Go to the other end of the room to leave and head out of the dark room the same way you entered it. Get to the other side of the water pit and take care of the eels to make your way to the next section. Before you enter the door to the next section, though, inhale the Stone enemy. You'll get his power-up. Now head back to the Rainbow Drop room and use the Stone ability on top of the blocks. You did it!
The third section is just a one-way trip to the goal made faster by the strong currents. Using Kine and the Stone ability just lets you go through the whole area without taking any damage from the enemies, taking out any effort you would have needed to get through this section otherwise.
Level 3 Boss: Sweet Stuff
Kine will be useful here, since you'll be able to do some real damage to this guy.
If you don't have an ability, just inhale the stars he sends at you and send them back at the boss with Kine. Otherwise, use the air gun when the stars reach the center of the screen.
When Sweet Stuff shoots the lasers out of the little angler coming out of his head, stay at the bottom (as long as there isn't a small hill in the ground) and these lasers won't be able to touch you. From there, move away from him to avoid his charge attack.
If you have Kine and the Spark ability, this is even faster. Just avoid his attacks and fire away!
Level 3 Bonus
Yep. More bonus stuff.
Avoid the stars and move around to collect all 15 stars. This one may take a few tries, because of the frantic amounts of movements involved. Kine can make this easier with his faster movements, but you also become a bigger target. Pick your poison.
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