Wednesday, August 28, 2019

PrinceWatercress plays Bugs Bunny's Birthday Blowout - Part 4 of 6


Well, the cave is a nice change of pace. Yet this still begs the question: why the hell is Bugs Bunny going through a desert and a cave to get to a birthday party? Even more importantly, why does Mother Nature, a bunch of Acme products and an assortment of Looney Tunes characters that is most likely to be described as random want him dead? Seriously, Sylvester Jr. and Tweety? We're sending the more benevolent WB cartoon characters after Bugs now? Talking about scraping the bottom of the barrel!

Stage 4

Round 1


The next stage takes place in a cave.

You can't swing your mallet when you're standing behind the stalagmites, but you can use them to hide from enemies and avoid taking damage.

The oil cans will make the screen go dark as smoke comes out of them. When the smoke stops, you'll be able to see again. Interestingly, enemies will still be visible in the dark.

The waterfalls will deal a whole heart's worth of damage if you run into them. Some holes in the background wall generate waterfalls; others will not. When a waterfall disappears off the bottom of the screen, a new one will show up.

Stalactites will fall from the ceiling and make jumping between spike-filled gaps more difficult.

The pipes this time are actually pipes. I think.

The red earthquake machines are more aggressive than their blue counterparts from the last stage. They'll leap toward you on sight and spawn enemies around you when you bean them with the mallet.

The stage ends with yet another Daffy Duck section.

Stage 4

Round 2


The ghosts move up and down as they advance, allowing them to cover a good amount of the screen as they pass by. You won't be able to kill them, so all you can do is just stay out of their way.

Stand on the geysers to get to something you can't reach, like a moving platform.

When you make it to the end, you'll face Tweety yet again. This time around, it's a little easier to see where he's hiding if he faces right. He has two places to hide behind, but I guess he just sticks to the one.

Stage 4

Round 3


It may look like you're going in circles through the first 70% of the stage, but you're not.

Also, it becomes more apparent here that all you can see when the lights go out are the enemies. You won't be able to see the waterfalls, so just wait it out.

You can use the stalagmites to hide from Daffy and use the Rabbit Season sign as a platform.

Stage 4

Round 4


The shaky bridges will break apart when you stand on them. Your best bet is to leap across.

Be sure to take the heart before you go into the pipe at the end; you're going to need the health.

The boss here is Pepe Le Pew. Use the stalagmites to avoid the stink clouds that Pepe makes with his tail, then run out of the stalagmite and tag him while you have the chance. Just like all the other bosses, he takes three hits to beat.

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