Saturday, August 31, 2019

PrinceWatercress plays Chip 'n Dale Rescue Rangers 2 - Part 3 of 5


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Haunted House


After you get out of the giant fridge, you'll end up at an old house with Monterrey Jack. As expected, Fat Cat has opened the Urn of the Pharaohs and let all the ghosts out.

The candles spin around before rushing towards you. Hiding in a crate against these things works best. They also take two hits to kill, with the first hit stunning them. Also, they jump around, which can make avoiding them hard at times.

The ghost dogs slowly fly forwards, but if they spot you, they'll go in for the kill. Thankfully, a single crate will get rid of them. Sometimes they'll circle around, too.

Don't worry about the doorknobs banging on the doors near the end of the first section. They're just there for show, even though they actually make a banging noise. Nice work on the details there, Capcom.

In the second section, you'll be seeing the lights go and off. Thankfully, you'll still be able to see where you're going, but the paintings will change into something slightly more macabre (like that haunted house in Disney World) and cloud-like enemies will pop up where the heads on the portraits are and come at you. Thankfully, these clouds are easy to avoid.

The acorns are in the game, too, and they'll refill your health. Why I somehow failed to mention them, I don't know. You'll also see an entrance to an area where you'll hear the first level music again as Monty refills your health with cookies again. You'll start back to shortly before this door, and you'll have to go up from there.

The boss here is a mummified ghost. When the candles go out, he'll pop up and float to the other side. Avoid him as he makes his way over there, and grab one of the wrapped-up balls that he drops when he does. This is one of his two attacks. The candles will light up again, so take this opportunity to grab the ball and throw it at him when you see him when they go out again.

His other attack will be two sparks that come out of his hands. Stay at the very edge of the screen and jump over the sparks, and he won't be able to hit you when he stops right next to you. When he does this attack he won't drop a ball.

He has three attacks: a ball drop where he floats in a sine-wave pattern, a ball drop where he quickly floats to the other side, and the spark attack where he doesn't drop a ball. When he does the third, he fires a spark from the right hand, floats to the middle, shoots from the left hand, then goes to the left and disappears. He will always pop up on the right side of the screen and move to the left somehow.

Amusement Park


After you beat this level, you'll close the lid on the Urn of the Pharaohs and get rid of the ghosts. Unfortunately, Fat Cat will hole himself up in an amusement park. There, you'll have to take him on...but not before beating three levels. Each one contains a key to the control room, and you're going to need all three to get to him.

This is the only part of the game where you get a choice of where to go. The rest of the time, you're on rails. You have a choice between the Clock Tower, the Western World and the Future World.

Clock Tower


The moles with the hardhats will throw wrenches upwards and forwards. Some of them also hammer the floor, causing nails to drop down from the floor. They don't have much range. Good thing a crate you get your hands on does.

The rats shock themselves, and send two electrical shocks traveling along the ground in different directions. Jump over the shocks and whack them with a crate when they stop frying themselves.

You'll also see platforms moving around on chains pulled around by gears. You'll have to land on them from above, as the game won't let you jump onto them from below. This will be one of your main ways of getting around inside the clock tower. Just watch out with the horizontal gear platforms; they can send you off the edge.

The boss here is an ostrich riding a gear unicycle. Grab the white gear that it throws onto the floor and toss it at the ostrich.

Whenever the boss here moves around, you'll want to stay at the very edge of either side of the screen, and always use the platforms to jump over the boss. That way, you'll give yourself more time to dodge the boss when it's moving around, and you won't be unknowingly whacked when he jumps up to either of the two platforms here.

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