Tuesday, August 27, 2019

PrinceWatercress plays Bugs Bunny's Birthday Blowout - Part 3 of 6


In this episode we go through even more of a desert which is even worse than the last one due to volcanic activity. It's like some sort of alternate Looney Tunes universe that the cartoons never showed.

Stage 3

Round 1


You'll meet a new enemy here: frogs. They just jump around every couple of seconds, they take two hits to kill unless you stand on them when you whack them, and they follow you relentlessly. Prepare to be annoyed by them for the entire game.

Watch out for the fire pits!

The pipes here are oil drums. Prepare to see rocks float in and out of them again.

There is a pit-creating earthquake at ground level near the end, but if you can take the high road and stay there, it won't be a problem.

Be careful when you jump to the big carrot. If you miss the jump off the platform and fall into the pit, you'll lose a life.

Stage 3

Round 2


The one-ton weights (the blue things with "1t" on them) will cause earthquakes when they hit the ground after you whack them.

You may have seen the grey soap box somewhere in Stage 1, but they make a more proper debut here. Unlike the red ones, they will leave a soap bubble where they die. These soap bubbles can be used as platforms that you can ride to a higher area.

The lava pits make more appearances here.

Volcanoes will spew out fireballs from their tops, so be careful as you're going downward to explore more of the round.

The boss here is Elmer Fudd. Instead of bullets, however, he shoots nets that will hold you in place for several seconds. Wait for him to shoot a net, then move in, whack him with the mallet and get away so you can give yourself time to avoid the net. He goes down in three hits.

Stage 3

Round 3


Aside from a lot of lava, breaking rock platforms, and numerous enemies, you'll also want to watch out for the big red rocks that shoot out of the bottomless pits. Thankfully, they peek out for a bit before they slowly rocket to the top of the screen.

The worms also return here, too.

When you reach the Daffy Duck screen at the end, just go left as soon as you drop down from the pipe. Sometimes I wonder why these sections even exist.

Stage 3

Round 4


The turret trick actually works on other enemies. Be sure to use it on the clocks or on the frogs if you can stand on them.

An earthquake occurs when you make it close to the end, so be careful.

There are two bosses at the end. The first is Sylvester Jr., who rides around on a skateboard. He just moves back and forth. Just keep your distance and continue to whack him with your mallet three times.

When you take out Sylvester Jr., you'll take on Sylvester himself. The same strategy applies, but since he's slightly bigger, he can run into you a little faster than his son can.

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