The ship level: now with air vents directly below the vent pipes! Finally, the Master System version got something right!
Also, we get a version-exclusive boss!
Round 5
The boat may not rock (and the background may not move) like it did on Genesis/Mega Drive, but at least Sega makes up for it by placing steel grates underneath where the destructible vent pipes are. That's brilliant, Sega.
This is the longest stage thus far, as there are six instance in the round where you'll have to trash everybody before you can continue further. You'll face Abadede at the fourth stop, but just like in the Genesis/Mega Drive version, he doesn't have a health bar this time around solely because he's a mini-boss.
The black Dominatrixes will now do that "kneel down after one hit then strike back when you turn away and move a specific distance away from them" strategy from now until the rest of the game. Thankfully, you can walk a short distance from them to get them to react (unlike in the Genesis/Mega Drive version where instantly turning away caused them to strike) so you can strike them when you need to. If you walk past them up to a certain distance, they'll still stop feigning serious injury and attack. If you use your jump kicks, however, you'll negate that entirely.
The Blaze Twins are a little less annoying, but they can still be hard nonetheless. In the SMS version, their jump kicks are purely horizontal instead of diagonal. You can still use the second they land as the time to snatch them and put them in a grab combo. They also share the same energy bar this time around, but that doesn't make it any easier as you're fighting two bosses at the same time (in a way).
If you saved the special attack you picked up near the end, you can use that and the one you started with to get rid of The Blaze Twins as quickly as they show up.
Stop 1: 2 Green Galsias, 2 Blue Galsias
Stop 2: 2 Blue Galsias
Stop 3: 3 Green Signals, 3 Blue Galsias
Stop 4: 2 Red Kung Fu Guys, Abadede
Stop 5: 3 Blue Jugglers
Stop 6: 3 White Signlas, 2 Blue Jugglers
Round 6
In the first stop of the round, you'll finally meet the Red Galsias (just like you did in Genesis/Mega Drive). They take even more damage than the blue ones. Typical.
The can with the "C" on it is the money bag.
The crushers are now replaced with laser beams, which is actually a pretty classy way to get past the fact that Master System couldn't do what the Genesis did. Only one set of laser beams can fire down to the floor at a time, so don't worry if you have two on the screen and the lights on both of them flash simultaneously. It's just the system's limitations.
Also, just like in the game's 16-bit counterpart, the fire-breathing guy appears again in Round 6. The strategies from the last fight apply.
You'll start seeing conveyor belts when you're past the second stop of the round. At least they work problem-free on Sega Master System.
On the fourth stop, you'll meet the Freddy Krueger look-alike. Don't worry, we're not fighting the boss...yet. Once you beat him, you'll meet the white Dominatrix girls a little earlier than you did in the 16-bit version.
When you beat the White Signals at the end, you'll finally face the boss, and this time it's a new guy! It's some old man in a top hat, a tuxedo and a purple cape. (I think.) He runs around with a rocket launcher on his back, and he shoots a rocket that seems to home in on you before he runs to the other side and fires again. He'll be alternating sides firing rockets at you, but you can definitely catch this guy on his way from one side to the next and put him in a grab combo. To do that, line yourself up with him, then move diagonally towards him when he moves either up or down. He may zig-zag, but it is possible to get used to his movements. If a rocket is coming towards you, jump.
Despite being Master System exclusive, he's really not that hard at all. At least he's more original than having two Freddy Krueger-type guys onscreen at once.
Stop 1: 3 Red Galsias
Stop 2: 3 Red Dominatrixes, Fire-Breathing Guy
Stop 3: 2 Black Dominatrixes, 3 Green Signals
Stop 4: 3 Red Galsias, Freddy Krueger Lookalike
Stop 5: 3 Red Galsias
Stop 6: 4 White Signals
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