Cloudy Park? Sounds like the stage name of a hot chick that's a K-Pop star. Maybe it's just me...?
Level 6: Cloudy Park
Level 6-1
The first section takes place in the clouds. This time around, you'll be seeing some air currents rising out of some bottomless pits near the end of this part. You'll also see some Gordos moving around near the last of the bottomless pits, and the air currents rising from those make it harder to get past them without getting hit.
In the second section, you'll see some clouds that act as break-away platforms. They'll form a heart with a door in the center. Enter this door and you'll fight the Parasol mini-boss. Beat him and you'll get a random animal buddy.
The third section is another vertical section. Once again, those air currents show up, and they'll push you closer to the top at the beginning. The goal is at the top.
Level 6-2
First of all, you will need Kine at the beginning of this stage. If you don't have him, go get him now.
The first section is just some more standard platforming fare. There are some blocks above the three stars and the 1-Up shortly after all those Gordos. If you have the Ice power-up, you can break them and get all that stuff. Keep these blocks in mind for later on, as these same blocks are in the Rainbow Drop room in the next world.
The second section has you using air currents to reach the platforms. Directly above the one with the 1-up at the top, there is a door. Go in there with Kine.
You'll fight the Squid mini-boss. When you beat him, you'll get a blob in place of Kine (or Kine, if you ditched him in this room). Absorb the Squid's Spark ability and take Kine, then leave the room.
Now return to that door underneath the 1-Up, but this time go right. You'll take on the Stone mini-boss in the next room. Thankfully, combining Kine and the Spark mini-boss makes it easier to pound on this guy. When you beat him, you'll get Rick. Switch from Kine to Rick before leaving this room. You'll be near the door to the next room.
Use Rick and the Spark ability to break the blocks below the Shotzos. Since you basically kill them when you send them down the bottomless pit, you'll finally get access to Coo. Get Coo.
You'll end up in the third and last section. Fly against the wind to the right with Coo. You'll find a door. Beat the Ninja mini-boss here, and take his Cutter power-up. Leave the room, and make your way to the left without getting hit by the Gordos. You'll find a door. Enter it, and use the Cutter power-up to break the blocks guarding the Rainbow Drop here. Congratulations. You just got the hardest of the seven Rainbow Drops.
Leave the room, and you'll find the goal immediately to the left.
Level 6-3
The first section has your whole "go from point A to point B" action going here. You'll be clearing out star blocks and keeping enemies off your tail here, but at the same time you'll also be going underwater for a brief spell. It's really nice.
The second section is full of enemies and goes in a spiral path. You'll be forced in a circle unless you can destroy the star blocks in the walls. The door to the next section is in the center.
The third section is vertical. Stand on the break-away blocks to make your way to the bottom and take care of the enemies as you go down. In the second half of this section, the Mummy Balls come back with a vengeance. If you have the Stone ability from the beginning of this section, clearing them out is a snap. At the bottom is the goal.
Level 6-4
The first section has a lot of Kabuus, Mummy Balls and even two of those pipe eels popping out of blocks randomly. What the crap, game? You'll soon face the Needle mini-boss, and if you beat him you'll be able to take a ride on Kine.
The next two sections are vertical scrolling sections. The first one has you dodging Gordos as well as a Stone guy at the end, while the second one has you in a mirror version of the first...except you're swimming.
The fourth and last section has a couple of 1-ups and stars as well as a Maxim Tomato. Avoid the Gordos, take out the enemies and star blocks and grab as many of these things as you can before you reach the goal.
Level 6-5
The first section is a whole maze made up of those break-away blocks, so fly around if you need to to keep from breaking blocks unless otherwise necessary.
The second section has you moving against the wind...if you jump into it, anyway. If you know what to do, you can actually get through this whole area without getting yourself accidentally blown back.
The third section is a door maze. Go through the fourth door for stars, then go through the second door for the goal (and five pep brews!).
Level 6-6
You fight off the Squid mini-boss at the beginning of the level. Take his Spark power-up and go through the door, then break the block above the random animal buddy to get them. Also, forget what I said about having to start recording over; all I'd have to do was get rid of Coo with the Select button.
The third section has you being blown around by the wind. Again. Make your way to the bottom and into the door. The next section takes place underwater. It's also a maze, where the dead ends lead to stars. If you need some lives, go ahead and explore this place. The frogs lead you in the right direction to the door to the next section.
The fifth section has you flying up with the wind current to the goal. Use your flying ability to get the two stars, Maxim Tomato, Pep Brew and 1-Up before you leave.
Level 6 Boss: Kracko
What? You thought you weren't gonna fight him?
Anyway, he hides in the floor for a little while at the beginning, and he pops up where you usually stand, so stay on the move and avoid his beam attack. He'll then come out of the cloud and come out in his "mini-Kracko" form. Use the eyeballs he sends at you for ammunition if you don't have an ability, avoid him as he moves around (you can duck under him, believe it or not) and avoid the four circles that surround him when they split away...they explode. He'll then hide back in the floor, sending out another eye that you can spit back at him when he peeks back out. When you beat him here, you'll fight his second form.
He'll send two eyes at you, and if you can inhale them both simultaneously, you'll be able to save yourself a lot of time. He'll scour the room shooting lightning downwards, and if he stands there for a second, he's about to shoot lightning at various angles (thankfully, it's really linear).
Level 6 Bonus
Grab the stars while avoiding the eyes. They all pop out from the floor from one of five possible locations, which makes this a little harder than you would think. Thankfully, this is the last bonus level.
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