And we're entering a castle for Bugs' birthday party because...why?
Stage 6
Round 1
We're now inside a castle for the final stage. But wait...is this where the party is taking place? This game's logic is just becoming random to me now.
The pipes here are urns, and flames will move in and out of some of them.
This stage also brings out the conveyor belts. If you look at the tops of the conveyor belt, you'll be able to tell which direction they'll take you.
The blue shelves act as the platforms that may break under your feet in this final stretch.
You'll see a lot of things that will fall on Bugs' head. These include rock ceilings, some brown things with a spinning white gear that looks like a buzz saw but act like the Thwomps from Super Mario Bros. 3 and spikes that randomly come out of the ceiling and fall on you. The floors and ceilings are full of deathtraps with every step you take, so you'll have to look around as you go through this stage.
For the Daffy segment, grab the two carrots, then carefully take the upper route.
Stage 6
Round 2
The orange spikes work rather interestingly. Hit the switch at the end of the spike pit to change the direction of the spikes. The direction they face will switch, and the direction the spike tips face will dictate which way you can go without getting poked.
You'll also be fighting Elmer Fudd one more time at the end.
Stage 6
Round 3
The springboards (the red tiles on the floor) will send you into the spikes unless you jump over them.
In the even-numbered sections, there are false floors on the path to the pot at the end. They're usually laid out in increments of two (two are real, the next two are fake). It's basically a redux version of the Mega Man 2 fake floors. If you don't see a vertical line between tiles, that means there is a fall-through floor there.
It may look like you're gong in circles throughout this stage, but the fake floors you see will prove otherwise.
If you can manage to touch the lower-left corner of the big carrot in the Daffy section, you can finish it.
Stage 6
Round 4
At this point, this stage is a combination of all the traps you've seen in the last three rounds.
For once, you'll be using the trampolines in every other segment to get to the pot, drop in and continue on. It'd be easier if there weren't spikes dropping down ad infinitum.
The final boss...get ready for this...is Taz throwing footballs. The mallet won't hurt him; instead, you'll have to use the mallet to send the footballs he throws at you back at him. It takes six hits to take Taz down, and he throws them slow enough to test your patience. If a football hits you, you're taking a whole heart's worth of damage.
Ending
Bugs finally makes it to the party and meets his friends, who moments ago had been TRYING TO KILL HIM. Playing nasty tricks, my ass. Then they celebrate. The end.
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