Tuesday, August 27, 2019

PrinceWatercress plays Bugs Bunny's Birthday Blowout - Part 2 of 6


We're already in the second stage, yet even the forces of nature want us dead. This can't be good.

Stage 2

Round 1


Love the pause animation, by the way.

As soon as you go to the right, you'll have to outrun the ground, which constantly creates a hole and move towards you. Yes, a ground-splitting phenomena minus an earthquake that you have to outrun occurs in a Looney Toons video game. Have fun figuring this one out, Nintendo Logic graduates.

You'll see some spike traps in this level. Remember those logs from Act 3 of Green Hill Zone from the first Sonic the Hedgehog game? Well, they're basically like that, except much, much smaller.

The green worms are now blue, but the "red means dead" logic still applies.

If you land in the quicksand, start jumping quickly in order to get out of it and back onto dry land.

You'll meet the turrets again, but they do have a weakness, and it much more useful here. Turns out, you can stand on enemies like in Yume Kojo: Doki Doki Panic and use them as a ride. From there, you can whack the turrets in the head and send them flying into an enemy, destroying it and instantly defeating whatever enemy it runs into.

You've probably already figured it out, but the alarm clocks explode after a short period of time.

The tumbleweeds are invulnerable to attack, so just jump over them.

The pipes here are brick chimneys.

The Daffy Duck segment at the end is easy. Just get to the see-saw and hit the right end with the mallet to get to the big carrot.

Stage 2

Round 2


Not only will you be dealing with earthquakes that shake you around, but you'll also be dealing with tornadoes! The tornadoes will come at you from the left.

If you attack a rolling rock, watch out for the debris that results from it. The debris can actually damage you.

You can break the Sphinx statues to get the carrots underneath.

You fight Tweety again here. The same strategies from last time apply.

Stage 2

Round 3


By standing on an enemy and striking them with the mallet from above, you can smack them in the other direction and send them careening into enemies before they finally croak.

The big carrot here is even easier. For this one, you'll just have to break through the rocks with your mallet to get to it.

Stage 2

Round 4


This one is a bit of a maze, but at least it's a simple maze.

Don't bother trying to go into that door midway through, you won't be able to do it. It's more of an enemy-spawning door.

The boss here is Yosemite Sam. He'll shoot at you, advance and then shoot again. Fortunately, he's easy to take out with three mallet hits if you are in the air as you attack, and he doesn't do a whole lot of damage.

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