And now: the final battle with Dark Matter!
Level 7: Dark Castle
Level 7-1
The first section is just surprisingly easy. Just make your way to the right while moving past the break-away bridges.
The second section is auto-scrolling. Make your way up the spiked wall segment as quickly as possible and take on the enemies as you make your way to the door.
The third and last section is the Fireball mini-boss. Once you beat him, you can exit.
Level 7-2
The first section has you diving down into water and avoiding surprise dropping spikes as you make your way to the right. What, did we enter the castle sewers?
The second section is an ability room. Take a power if you need it, then head right to the next section.
The third section is a door maze. Enter the upper door first, take care of the mini-boss, and you'll get Rick. Head out through the door on the right, but go down to the door below the one you come out of. Three 1-ups. Grab them and head out, then start going right again. You'll then reach another door, where you fight the Squid mini-boss. That's it.
Level 7-3
The first section is...you guessed it...easy side-scrolling action. Keep an eye on the skies at the beginning for the Kabuus.
The second section is auto-scrolling. Again. Keep going right at all times so you make it through. At the first fork, you can take the top or middle path; at the second fork, you can take the top or bottom paths; for the last fork, stay at the top.
The third and last section has you fighting Chilly the Walrus one last time.
Level 7-4
The first section is almost an exact copy of the first section from Level 7-1, except you're just going left instead of right. Plus, there's a zillion Sir Kibbles.
The second section is mirror image of the second section from...oh, forget it. There's more star blocks and enemies here.
The third section has you fighting the Ninja one last time. He really should have been in more stages.
Level 7-5
Oh, lord. It's a mirror replica of 7-2.
The first section has more Gordos.
After that, there's another ability room. Whoo-hoo.
Enter the lower door first, take out the blocks underneath the door with an ability, go under the floor, come out the other side to get the 1-ups, exit through the other room, go back in, do the same thing to get the other three 1-ups, go through the upper door, beat the mini-boss, get the animal buddy, go all the way to the left, fight the Stone boss, exit.
Level 7-6
Another carbon copy, this time of Level 7-3. The first section has wind going to the left. Of course, you'll be going in that direction anyway. Avoid the Gordos...and GRAB ALL THE THINGS!
For the second section, it's top path, bottom path, top or middle path, bottom path. Mentioning that, because this section can tear you up and cause you to have a sad.
Third section is the Needle boss. There's the exit.
Level 7-7
No more carbon copies!
Avoid the spikes, Gordos, and the Shotzo in the first, all-vertical section.
The second section is a dark room. Take care of all the enemies and enter the door on the right. If you have Kine and the Spark ability, you can uncover the pictures of three abilities by breaking the Star Blocks.
For the third section, drop whatever ability you have. Swallow the Fireball enemies, and use it to break the ice blocks guarding the door on the left and go in. For the next room, drop Fireball and swallow the Stone enemy. Use the Stone ability to break the blocks guarding the door on the right and go in. For the third room, drop the Stone ability and get the Needle ability from the porcupine. Break the blocks guarding the room on the left and go in. For the fourth room, drop the Needle ability and get Ice. Use this to break the blocks guarding the room on the left and go in. For the final room, drop Ice and get the Cutter ability. Use this to break the blocks guarding the room on the right and go in. You'll be right underneath the Rainbow Drop. The exit will have a 1-up in front of it for good measure. Now we can finish the game.
If you enter the door on the other side in any of these rooms, you'll be to the left or right of the Rainbow Drop, depending on which side you were on. You also won't be able to get it, either. So follow the pattern!
If you enter the center door at any time, you'll go to the fourth section for the door in the center. Jump up for the fifth section, where you deal with Broom Hatters instead of falling spikes. The last section is the Parasol boss, which is saved for last. There's the goal.
Level 7 Boss
There's a Pep Brew at the bottom if you need it.
You'll have to jump to the door to King Dedede. Thankfully, it's just a few jumps straight up. If you have an animal friend, you'll have to ditch them, since the game won't let you past one of the jumps with one.
After that, it's just you and King Dedede. Just like the returning boss, he has some brand new tricks.
The most notable change is that he can darken and become angry. When he does, he throws an exploding hammer into the air and he also moves faster. He can also send fireballs into the air with his hammer attacks, move towards you whenever he inhales (he does this longer than usual in angry boss mode) and then turn around and spit a fireball at you, and also perform a super dive that actually produces a star you can use as ammunition (just like in the battle from the last game).
When you beat King Dedede without all seven Rainbow Drops, you get the false ending where you see all the enemy names. You also find out it's not really the end... When you beat King Dedede with all seven Rainbow Drops collected, you'll get the Rainbow Sword...then you'll meet the unknown enemy at the end of the false ending...
Grand Finale: Dark Matter
Yep, this is Dark Matter's debut...and he makes one hell of a debut, as he took me several lives just to take down! He's pretty difficult.
Thankfully, you can move anywhere on screen.
You can slash at him with the sword directly. It takes a few slashes to make a dent in one unit of his life bar, but if you know what you're doing, it makes the battle a little faster.
For his first attack, he'll send a fireball at you. Slash the fireball so it splits into three, and send one of them back at him.
Every so often, he'll charge at you. When he shakes for about half a second, you know he's going to do this.
He'll shoot three lasers at you. Thankfully, these are easily avoidable.
When you defeat him, you'll find out he has a second form.
Second Form
When you beat him, he becomes a black ball with an eye in the center. Guess what? This form is also timed, and if you can't beat him before you reach the bottom, it's all the way back to the first form. The fact that you can only take six hits doesn't make this entire battle any easier.
His first attack is to send four fireballs at you, which you can send back at him with the sword. If you happen to luck out and be behind him when he does this, you can do four units of damage in one shot.
After doing this twice, he'll shoot around the screen twice, then he'll do a dash attack three times. After this, he sends two dark lasers at you three times, and they come at random angles. Then he repeats himself.
Thankfully, it's pretty easy to get behind him and do four units of damage.
Getting close to him and slashing endlessly won't do you any good here, since he moves pretty fast in this form.
If you take too long, you will reach the bottom of the screen, and if that happens, you will burn up in Dream Land's atmosphere and die. If you die, you have to face both forms of Dark Matter again.
When you beat him in this form, you'll get the real ending. If you got 100%, you'll also get the Sound Test and the Mini-Game Rush mode when you load your save file up again. Congratulations!
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