Sunday, July 1, 2018

newfiebangaa plays Super Ninja Boy - Part 6 of 14


We head to the Tower of Belba for Hyper Vision, then find a way into King Romel's castle...

All maps by zagato blackfist.


It's time to head to the Tower of Belba. Unfortunately, you'll have to go quite a distance counterclockwise from Celestern to get there. When you get to the river west of Celestern, do not go south; that leads to a dead end. Go north instead.

Tower Of Belba



You've got yourself a bit of a maze here. Start by taking the stairs to the left.

When you reach the fourth floor, you'll see two sets of vases. Drop into the pair to the right. The other set will take you back to the start. From there, you could exit the tower, but if you want to get the Hyper Vision, you'll have to take the stairs to the left of where you dropped down from.

You'll eventually find a door which takes you to the magician, Airosche. This will take you to an action scene. The light brown platforms will sink when you step on them, so make your move quickly. You'l also see the conveyor belt sand from the battle scenes in the desert areas here, too. Watch your shadow as you go up the steps. From here, you can play the concentration game at this point if you want.

The orange P blocks give you items.

When you make it through this short side-scrolling action segment, you'll finally get Hyper Vision. After this, Airosche will look into her crystal ball. She will see King Romel of Satoon deceiving Lady Julia. She will also tell you that King Romel's castle is in the acid water where a regular boat won't be able to work. You will have to meat a famous scholar in Kingland who has a better vehicle, so you'll want to go there first and talk to Dr. Justice.

Also, the Magiport spell's door is very finicky.

Kingland



Go back to where you met Dr. Justice. He will give you the Kite Machine to travel to King Romel's castle, which is due north across the mountains from Fairy Land.

You'll start meeting some new enemies on the way there such as pigs riding giant bugs. Use the Moonsault Kick (the somersault) to knock them off their bugs, then attack them like you would normally.

You'll also meet a Minotaur enemy. These guys will shoot fireballs from far away, and can also turn themselves into giant flames that fly towards you. Stay away from pits as you take them on.

Another new enemy is the witch, who is just barely hanging on to her broomstick. Use the Moonsault Kick to take them out. Also, these enemies can get stuck fairly often, but they can get themselves unstuck. They can also shoot lightning downwards, and they can even hit you while you're trying to attack them. Thankfully, you only have to kill one.

Yet another new enemy is a wolf enemy with a bandanna. You will need the Hyper Vision to see these guys, as they are invisible. These guys attack by throwing their heads at you, which can be pretty nasty. If they latch on, you can shake off by mashing buttons on the Control Pad.

You'll reach a lake, where you'll be able to use the boat. Take the bridge to the east to continue on. 

You'll eventually come across a cave where you will meet Miss Finny, who will want to fight you. If you win, she will give you "De Tecoy." You'll then fight a different witch enemy that floats around, dives at you and throws bombs. She will fight much like the green goblins that throw the rock at you. Unlike the witches from this area, she is a lot easier to fight.

You'll eventually come across a cave to the west of where we fought Miss Fanny. That will be for next time...

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