This time around, we're heading to the Fire Shrine to further rebuild GreenWood.
Lostside Marsh
We're back in Lostside March on our way to the second shrine.
The first thing to be revived on the way to the next shrine is another dog. You'll also unlock another way back to the shrine, too.
Fighting the bush enemies is easier in open spaces, since you have more room to move around in to avoid the branch that shoots out to grab you, then you can close in and slash it to death.
GreenWood
The deer on the stage is a member of the Woodstin Trio. This deer is missing its two bandmates, and you'l have to find them.
The crocodile acts as a bridge as long as you talk to it and let it you you're using it as such.
The second mole hole leads to another mole, who will ask you to bring something that once belonged to Monmo. Looks like you'll be coming back here later. If you go to the stairs on the other side, there won't be anything of use...yet.
The other dog will be able to tell what something is by its smell. Talk to it, the follow it, and keep talking to it. The dog will smell something in the flowers. Turns out, it's the bathroom. Talk to the dog, and the dog will tell you that there is some armor further to the north. We won't be able to get it yet.
The squirrel in the north-west tree will tell you about Turbo, and how he created a raft.
Back to the Marsh
To the north of the Water Shrine is the Fire Shrine.
Fire Shrine
The scorpions cannot be destroyed yet. You'll have to find another weapon to destroy them. The lizard men, however, can be killed off rather easily.
The ghost heads can move over lava to come at you in the shortest route possible. Also, if they look familiar, that's because Quintet reused their sprites for the Moon Tribe in Illusion of Gaia.
Aside from a passage further into the shrine, you'll be able to find the spirit of another dog and also bring back a restaurant.
The fire demons can be taken out from a distance with a fireball spell. In case you can't do that, you can still destroy them with your sword.
When you enter the basement, the first chest you find will contain nothing in it. There is a lair nearby that will open up a path where the chest is if you take care of all the enemies that come out of it. You'll also release yet another dog; this time, it's the one that takes care of the graveyard. Thankfully, the graveyard returns with this dog. You'll also release the soul of another squirrel, which you'll be able to meet at the end of the path of the second mole hole, as well as another crocodile.
The ability to take out enemies will be impacted by the metal scorpions. You'll have to pay attention to your surrounding and move out of the way to avoid being damaged.
On the second basement level, you'll release the soul of yet another mole as well as the soul of a squirrel that is a member of the Woodstin Trio. Also, do not cross the bridges when they are orange; otherwise, you will take damage. Wait for them to cool down and turn grey before you cross.
You'll find another monster lair at the end of a long bridge. This will uncover a blue gem which will allow you to return to GreenWood and give you the Light Arrow Magic.
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