Wednesday, July 11, 2018

HCBailly plays Soul Blazer - Part 6 of 33


In this episode, we explore more of the Water Shrine and revive parts of GreenWood.

Water Shrine



You'll eventually have to make your way downstairs once you're done on the entry level. The first soul you will be free will be that of a red bird.

If you're having trouble destroying the lizards that jump out of the water, hold one of the shoulder buttons and walk towards where it jumps out. Once you stab, swing repeatedly.

The waterfalls act like solid walls, but you'll be able to remove one after emptying out a monster lair to get 150 gems out of a treasure chest.

If you see holes in the floor, those are spear traps. Thankfully, the spears just out of the floor in a patter.

You'll release a mole eventually, who will bring light to darkness and help you when you return to GreenWood.

You'll eventually come across a dimly lit room. You'll find a chest with Delicious Seeds inside if you empty out the monster lair to the lower-right corner. After you get them, head back to GreenWood. You'll need the mole to continue.

GreenWood



The bird near the entrance to the Lostside Marsh will tell you to talk to the stump and listen carefully. If you do, you'll learn that GreenWood was developed by a dog named Turbo, who created the town so animals could come here and feel safe.

Another tree stump will tell you that if you find a particular mole, you'll be able to see in the dark, and to talk to all the moles.

If you talk to the dog, it will ask you to follow. Say yes, then follow the dog. The dog will tell you that the animals tell the trees what is taking place, and in turn they give us seeds to eat as part of a give-and-take relationship. Talk to the dog again, and you'll learn that the island to the west is the graveyard, and that the dog's twin brother is the village guard. Keep following the dog. You'll learn that the center of the island used to be the theater, and that "The Woodstin Trio" was a very popular band. Talk to the dog again, and you'll learn that animals not only communicate through voice, but also through gesture. The dog wagging its tail means "thank you."

Another tree stump will tell you that the Lostside Marsh has three shrines: the Water Shrine, the Fire Shrine and the Light Shrine.

The tree to the north with the stairs is the squirrel's house. Give the Delicious Seeds to the squirrel, and you'll get the Psycho Sword. Be sure to equip it. It temporarily paralyzes invincible monsters. You should be strong enough to equip it at this point, but it still would not hurt to check it, as future swords will require you to be a certain level before you can equip them. To see what level they are, check out the description of the sword in the equipment menu.

The mole hole will lead you to a mole, who comes from the sky much like you do. The mole will help you light up the darkness. Now you can see in the second floor basement of the Water Shrine, and see monsters you couldn't see before.

Back to the Water Shrine


Now that you've gotten the ability to see in the dark, the Soul of Magician that circles around you will now be able to light up the darkness. Anything not surrounded by the light will still be invincible until it is, but at least you'll be able to see things coming now. You'll now be able to release the soul of a crocodile.

The enemy statues not only shoot fireballs at you, but they can also teleport around the screen.

The Strange Bottle lets you keep all your gems if you die.

You will eventually come across five statues. The fourth is an enemy and contains the soul of another squirrel. In case you can't tell the living ones apart, the living statues are darker than the ones that are not. The larger room with the statues contains the soul of another mole.

When you release the soul of the deer, you'll bring back the theater.

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