In this entry, we get the Red-Hot Ball and earn the privilege of summoning the Phoenix.
The World of Evil
Since there isn't much to mention here (aside from using Light Magic or Magic Flair to take care of enemies stuck between pillars), I should mention that I love the space theme going on with the floor. Same with the fire walls.
Believe it or not, there are flying wall panels blocking your path. These are indestructible and can run you down, but the frames of animation on these things are very good for 1992. Keep on keepin' on, tumbling walls. Keep on keepin' on.
The Soul Armor is the strongest armor in the game, and it will enable you to walk in space.
The parts with the black floors are outer space. If you do not have the Soul Armor equipped at this point, you will take damage. You will see warped looking faces fading in and out in the floor as you are in these areas.
The Soul Blade is the final weapon in the game. With these, you can finally destroy those tumbling wall panels...and do it in one hit. Awesome.
When you trigger the teleportation tile in the third section, take it and step on the left panel in the shrine. This will take you to a chest you could not reach earlier that contains the Red-Hot Ball, the final item you need to summon the Phoenix.
Head back to the mountains. There's one thing left to do.
Soul of Mountain House
Go talk to the King. Since you have all three Red-Hot Items, he will summon the Phoenix. You will receive the Magic of Phoenix. You will then get a message from the Phoenix, who lives on the Mountain of Souls and will help you revive the world and protect the peace.
As soon as the Phoenix is called, Deathtoll's shrine will show up in space. Head back there with the Soul Blade and Soul Armor equipped, and the Phoenix will be able to help you. Be sure to equip the Magic of Phoenix, too. This is it.
Back to the World of Evil
The Magic of Phoenix is a simple firebird-shaped projectile that shoots forth whenever you swing the Soul Blade and have the magic equipped. It costs 2 gems per projectile, but you should have the Magic Bell at this point to negate that and effectively break the game.
In Deathtoll Shrine, it's just a trip to the north. You will see a cloaked figure that talks about the poor creature that repeats transmigration of the soul and cannot die before putting you in a deep sleep. This figure will then try to shoot projectiles at you.
Believe it or not, this boss is really easy. Just stand in the upper-left corner, face right and keep attacking with the Magic of Phoenix.
The boss here then talks about people believing that being constantly reincarnated means everlasting suffering, and that being alive is suffering for some creatures. It then changes into its second, real form: Deathtoll.
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