Thursday, July 12, 2018

HCBailly plays Soul Blazer - Part 8 of 33


In this entry, we get finished with the Fire Shrine, but we'll have to do something if we want to continue to the Light Shrine.

GreenWood



The squirrel on the stage is Billy of the Woodstin Trio. However, there is a more important soul to talk to: the dog that runs the restaurant. Talk to the dog there and select to see the menu (which you have no choice but to do). Turn out the dog is just messing with you.

The nearby mole hole has a mole that will scare you every time you pass by.

The two crocodiles allow you to access the graveyard. The dog there will tell you that there are snoring noises that are hard to figure out where it is they come from.

The squirrel on the island near the graveyard will all mention hearing snoring noises. Believe it or not, said noises are coming from the nearby tree stump. Use the Dream Rod on the tree stump and you'll be teleported to a dream version of GreenWood.

Go to the right and step on the monster lair pad. You'll open up a path. Go to the left, and talk to the bird. The bird is really the stump, which dreams that it is a bird that can fly anywhere it wishes. You'll be back in the real GreenWood after this.

Go back to the north area of GreenWood near the trees. You'll finally open up a path to the chest that you couldn't reach before. Inside is the Ice Armor, which you'll want to equip as it is stronger than the armor you have equipped right now.

That's all for GreenWood. Back to the Fire Shrine.

Fire Shrine



Now that you have the Ice Armor, the stone floors will no longer damage you when they are glowing. This will allow to take down the rest of the monster lairs on the second basement level.

The Light Arrow magic shoots magical arrows in four directions: north, east, west and south. Thankfully, you don't have to face any one of those directions to get it to fire in the direction you want. It takes eight gems - twice as much as the Fireball - to use.

4:06 - Well, that was talented.

You'll be able to release the soul of another bird near the graveyard. This bird will be sleeping in front of Turbo's gravestone, which is the one surrounded by flowers. You'll also release the soul of yet another mole, in a hole located even further to the left of the first two.

There is also a deer on the island near said mole hole that you'll be able to release the soul of, as well as another squirrel that will be at the restaurant.

You'll eventually find the exit to the Fire Shrine, which leads further north into the Lostside Marsh.

Lostside Marsh



The rafts will talk to you when you reach the other side of the Fire Shrine. They are made from the wood of trees from GreenWood, and unless you can prove you are from GreenWood, they will not allow you to ride them.

Back to GreenWood


Talk to the squirrel at the restaurant, and it will follow you around to work some weight off. 

The third mole will tell you that it found some dog bones to the southeast, and got scared and re-buried them. The stairs on the other side of the path here lead to nothing.

The deer on the island will give you something if you help it cross the river. You can also talk to the tree on the island, which will tell you that there was once a raft made from the bark of its branches, and that you must find it. It will help you in some way.

Use the Dream Rod on the bird near Turbo's grave, and you'll enter a dream version of GreenWood once again. You'll be under the ground this time, and you'll meet a bird near a monster lair pad. The bird will tell you that Turbo died refusing to give his life to Deathtoll, and fought Deathtoll to save GreenWood and all the animals only to be defeated. 

Step on the pad, and you'll reveal a path and a dog, which happens to be Turbo's soul. Turbo will tell you to go to the Light Shrine and release the Guardian of the Woods in order to find what you are looking for. A bird named Tiki will tell you how to use the raft, and ask you to protect GreenWood now that he is gone. Turbo will disappear, and you'll be back in the real world.

The bird, Tiki, will tell you to bring something that used to belong to Turbo to the rafts to use them. Your best bet will be some leaves buried with Turbo in Greenwood. Take the right-most mole hole and take the leaves at the end of the path. You'll be able to use them as an item.

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