Saturday, July 21, 2018

HCBailly plays Soul Blazer - Part 24 of 33


Time to go through the other set of models so we can finally uncover what it is that's shooting things at us.

Town Models



The monster lair near the eight houses will replace the eight houses with gems when stepped on, giving you some much needed ammo for your magic.

You'll need to use the Light Arrow magic to get rid of the enemies trapped around the houses. Taking these enemies down will give you a chest with 50 gems and also reveal another town model that you'll have to explore.

Dr. Leo's Laboratory



The mouse in the bedroom north of the town models will tell you to use magic to take out enemies you cannot reach, which is advice you already know. The stairs in this area lead to an unfinished looking room that serves as an attic.

The mouse in the room that looks like the inside of a church is a literal church mouse. Talk to this mouse, and the mouse will move out of the way, telling you that if you stand there, you will be purified. If you stand there and interact with the statue there, you will be healed.

The drawer in the teleporter tile room will start jumping around if you talk to it. Thankfully, it is only exercising because its back hurts.

The plant close to the dining room door will tell you that if you can get the Soul of the Great Door, you will be able to see the invisible catapult enemies in the town models. It also tells you to listen to what the cat on the dining room table says.

Back on the second floor, talk to the door that leads to the "church" room. This door will give you the Soul of Detection, which allows you to see the invisible catapult enemies in the town model areas. That's good, because it's time to go to the town model on the right, which hasn't been explored yet.

Town Models



Posting the maps again, because the first one is the one on the left and the second one is the one on the right. For this one, follow the map on the right.

The Soul of Detection has a slightly trippy distortion effect to it. If you see any catapult enemies in the immediate vicinity, the Soul of Detection will reveal it. The Soul of Distortion will also reveal guard towers. Well, that explains why we were being shot at with spikes. (The sudden explosions were by the catapults.)

As you go through the second set of town models, you'll be clearing out quite a bit of the "town" to uncover more monster lairs, a Medical Herb and even a Strange Bottle.

You'll release the soul of a mouse in the basement (in a spot you can't access...yet), a plant in the bedroom, a chest of drawers in the unfinished attic, a cat in the attic and a set of steps in the teleporter tile room leading into the basement.

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