I told you that town model would come into play quickly...
Dr. Leo's Laboratory
The cats will tell you that there is a second floor and an attic.
The plant will tell you that Dr. Leo's room is on the second floor, and that there are two town models inside. Many creatures were swallowed into the models. To the north of the plant is a rat, who will ask you to get the cats out of the room so it can move outside.
The door to the left of the cats is locked. You will need a key from the basement in order to open it. Thankfully, we have it. Just walk away and then walk back into the door with the key equipped to open it.
The cat on the dining room table will tell you that there are some very talkative doors in the house, and that you should talk to all of them. The dining room chest of drawers contains the Mystic Armor, which gives you longer post-hit invincibility when damaged by enemies. Also, if you push the drawers to the left by walking into it from the right, you will receive Master's Emblem G.
Upstairs is the second floor. Walk into the town model to enter it.
Town Models
The rocking horse knights will charge at you when they see you.
The tiny blue soldiers will shoot at you with bows and arrows.
The tiny white soldiers will strike at you with swords, and are very fast.
You'll be able to release the soul of another mouse (and a bed), a chest of drawers near the teleporter tile, two mice in the attic, a plant in the dining room, a mouse in what looks like a chapel that also gets released with it, a great door leading into the chapel, and steps in a bedroom near the mouse and the bed you will also release here.
The great door will tell you that it can see catapults attacking you. These are the invisible enemies you will see in the model town area. Use your Light Arrow magic to take down the invisible enemies from a distance.
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