The final act is as deadly as it is beautiful. At least the game goes out with a bang graphically.
Act 7
7-1
As you move across the outside of the ship, you'll be blown slowly to the right. Keep going to the left and destroy everything, and be sure you jump off the very edge of every platform as you go along.
7-2
The Fire Shield makes everything a lot easier here, as you can go through the force fields without taking damage. If you find it, get it, get a lot of Ninjitsu, and hold on to that power-up for dear life. You'll need it to make 7-2 a hell of a lot easier.
FFFFFFFUUUUUUUUUUUU
7-3
Oh, boy. The spikes that contract in and out come back with a vengeance, and this time around they cover parts of the walls.
In part B, watch out with the rectangular platforms. The square bits decay once you stand on them. Really, game?
Part C has you playing the waiting game with a zillion sets of contracting spikes, while part D is straightforward.
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