Tutorial. Yay.
Duel wielding does not work in the original version, unlike the later ones. Of course, the difficulty of the Famicom version balances this out, as you can equip both a weapon and a shield.
Equipping a shield will raise your Evade. Evade influences how high your agility can get and whether or not you'll strike first, and it also does wonders if you're not equipped with either your fists or a bow and arrow weapon.
The number to the left for evade is the evade count, which determines how many chances per turn you'll have to avoid an attack, and the percentage is the probability of you missing it on each chance. The hit percentage works kinda like evade, except it applies to attacks.
When your Power (Pwr.) rating goes up, you'll have to un-equip and then re-equip your weapon and shield in order to get the game to recalculate your strength with that weapon. This is a glitch in the game that is only unique to the Famicom version. Ditto with your armor to recalculate the Evade. Agility (Agi.) makes you faster, but you should pay more attention to Evade.
Vitality (Vit.) dictates how many HP you'll gain when you level up. If your Vit. is 10, you'll gain 10 HP. Intelligence (Int.) adds not only to the damage of your Black Magic spells but also Black Magic hit percentage. Soul is the same as Int., but for White Magic.
The Weapon Skill is basically experience with eight different types of weapons. You start out with Level 1 on each one, but as you use each weapon, you'll gain experience for it until it levels up after 100 Experience Points. The more you attack, the more you gain. It's better to strike at stronger monsters, as you can gain more experience from them than weaker monsters. The maximum level is 16.
For shields, the higher the level, the higher your Evade will become when you equip a shield.
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