Oh, snap, another Disney-Capcom classic! This is probably the best of them all, and for something that's simple to play and get through, it's a hell of a lot of fun.
Zone 0
This is the tutorial level, and you'll have to play this level in order to get to the rest of the stages.
Anyway, the Rescue Rangers find out that Mandy's kitten has gone missing, and it's up to them to find the kitten and bring it back.
There's no real gameplay difference between Chip and Dale, really. Just choose whichever one you want. They're both technically the same character. Makes sense, since a lot of two-player simultaneous games were like this (ahem, Super Mario Bros.).
Just walk into a crate and press B to pick it up. You can throw it in any direction (including diagonally) to beat the bad guys. If you grab one and hold Down, you can hide in it. Hold Down to keep hiding, and any enemy that runs into you will instantly be taken out of commission. (Of course, you'll lose the crate.)
The apples can also be used as ammo, too, but you won't be able to jump very high if you're holding one. They don't show up that often, even though there's a Power Potion in the game that makes a "P" appear next to your character's "name" and allows for you to jump normal height.
Always check the crates for both flowers and stars. You need 100 Flowers for a 1-Up, and getting 20 Stars also does the same thing. When you get enough of these two items, the 1-Up will be flying around in the air, and you'll have to catch it. Some of these things will be out in the open, but there are more hidden in the crates. Look around and collect everything!
If you find an Acorn and you have less than three hearts (which is your maximum health), pick it up. You'll regain one heart. The flashing ones completely refill your health.
The cacti do act as spikes. You'll probably be having too much fun at the beginning to notice, though, but they do.
The Mechanical Dogs just charge towards you. The Mechanical Rats do the same thing, but they're slightly faster and they can jump pretty high. The Rats will also chase after you if you're close enough to them. The bee dives downward, but it'll probably do that before you can even come close to it.
The steel boxes can be used to jump to previously unreachable platforms. You won't be able to throw them very far, but that's for the better. You can also use them more than once, which can be useful at times.
Be careful on the frayed parts of the wires, as the sparks can damage you if they touch you.
The big boxes can contain some interesting power-ups. Sometimes they have stars, sometimes they have 1-ups (the flashing stars, as opposed to the plain silver ones), and sometimes they have other things. To find out what's inside, just run into it. If you find Zipper, you'll be invincible as long as he's flying around you. You'll be able to move around with complete impunity (bottomless pits still kill you) while Zipper kills anything that moves by simply flying into it. Nice. Too bad the invincibility effect doesn't last long, as Zipper flies away after a few seconds.
The entrance to the boss has a box near it. Run into the box to uncover a piece of cheese, and Monty will run through the wall to open up a passage. Enter to fight the boss.
The boss is some weird machine with gloves and brushes. Pick up the ball and throw it upward at the green globe at the top while avoiding the lightning bolts that the gloves toss at you. It goes down after five hits. Like the steel boxes, the balls can be used over and over again. A word of caution with the ball: don't let it hit you on the way down. Otherwise, you'll be stunned for a few seconds and unable to move.
After every stage is a bonus level. The crates contain some interesting stuff, and the faster you are, the more stuff you can get. Always get the crate at the top center of this screen, as you'll be able to get a 1-up star nine times out of ten. You only have a few seconds here. Make them count.
When you beat the level, you'll find out it was all a trick for Fat Cat to lure you here. Even worse, he's kidnapped Gadget!
Zone A
When you complete Zone 0, you'll finally get the map. You can complete any of the zones here in any order, provided you follow the path the game forces you to take. Once you complete a zone, you can't do it again. You can move around and do them all if you want, but you don't have to. But you'll be able to make this game easier than it already is if you go through all the zones. It's a hell of a lot more fun, too. Trust me on that one.
This zone takes place in a forest. Why there are handmade wooden platforms on one of the trees is beyond me, as there's really no hinting at the fact that there's a treehouse here.
Anyway, the worms just move back and forth, stopping to look around when they reach a wall or the edge of a platform. Sometimes, they'll go a little lower on a tree branch when they go the other direction. The flying squirrel ninjas fly out, stop, then slowly divebomb you.
The boss here is an owl. Avoid the feathers that the owl drops, and throw the ball straight up at it. Avoid it when it drops down (which it will most likely do when it's nowhere near you). After five hits, he's done.
When you beat this level and get through with the bonus stage, Gadget will secret communicate with you and give you some hints: in Zone B, jump on the water taps to shut them off. You'll also find Zipper again in Zone C.
Zone B
Oh, hey! A restaurant!
The first section is full of Mechanical Rats. Thankfully, there are a ton of crates here.
The bears shoot droplets of wine into the air from the bottles they carry and get shot all the way back from the force of the bottle once you're close enough, but thankfully the droplets are easy to avoid and they don't come back.
To turn off the water that blocks your path (and damages you if you touch it), just jump on the tap a couple of times, just like Gadget said.
The flies line up with you before flying into you, but they're easy to jump over when they come your way. Be sure not to jump into the ovens. Thankfully, the knobs for them work as platforms.
The black balls are actually bombs! They do damage to enemies when thrown, but throw them quickly before they explode!
As stated earlier, the Power Potion (the bottle with the P on it) allow you to carry apples and jump at normal height when you collect it. You'll also get a P next to your name.
The green aliens transform into clones of your character when you're close enough. They'll still move back and forth, but it can be a little confusing, especially if you're playing in two-player mode.
The boss here is some alien spaceship. Avoid the little green aliens that it drops, and throw the ball either straight up into the air or to the side to hit the spaceship. You'll be able to throw the ball to the side if the spaceship is at a lower height.
Once you're done here, you'll get hints for Zone D: the enemies get a little tougher there, and hitting the switches will stop the iron balls.
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