Tuesday, November 17, 2015

HCBailly plays Final Fantasy II - Part 6 of 44


In this episode, we find out that Bofsk is a slavery pit and that the Heal spell gets better as you level it up.

All maps by Paco, except for the overworld map by Rick Bruns.


The Vampire Thorns are nothing to worry about. They can Poison you, but they only have 20 HP.

The Green Goblins (G.Goblin) aren't that hard if you've brought Fire to Level 2. Just cast it on all of them and almost all of them will be killed. They have an attack called Bow that will strike you for considerable damage even if the target character is in the back row, but if you lay waste to them as quickly as possible, you won't have to worry about it very much.

The Soldiers are almost impossible to kill with regular weaponry. If you have Level 2 Fire, you'll be able to kill them in one hit. If you prolong the battle, though, you'll be able to get much-needed weapon experience.

Bofsk


Don't even bother talking to any of the people here, they're like zombies and won't tell you anything.

The armor salesman sells Bronze armor as well as the Silver plate mail. You'll be needing this armor later on, as it has a higher defense value and low weight.

One of the townspeople will just be standing there in the middle of the town. This is the Dark Knight. He doesn't respond to any of your key words, though.

The Peep spell in the Magic Shop works like the Besuna spell in the first game. It cures temporary status ailments. Heal cures permanent status ailments depending on its level. Level 1 lets you cure Blind and Envenomed, while Level 2 lets you cure Dumbfounded (permanent version of Mute). Level 3 cures Curse, Level 4 cures Toad, and Level 5 cures Stone. Work on this spell often, and it'll eventually come in handy when you really need it, especially when it comes to carrying items (unlike other Final Fantasy games, the inventory places two of the same items in different slot instead of placing, say, all your Potions or Phoenix Downs in the same inventory slot). Be sure to remove both weapon and shield before casting it, so you can contribute a higher Soul level to the spell.

Remember, whenever you gain a level with a weapon, unequip and then re-equip it to get your character's status to change accordingly.

The Sprinters have high evade, but if you have a Level 2 weapon equipped, they're a lot easier to destroy physically.

Salamando


When you enter the town, you'll notice that all the townspeople outside (all three of them) are women. All of the men have been forced to mine Mithril in the Semite Cave to the southwest.

The girl is standing next to Josef's house. Go in the house to talk to Josef and say "Wild Rose." He'll know you're part of the rebellion and not the Empire. Say "Mithril" and he'll tell you that Mithril still hasn't been recovered from the Semite Cave. He knows about the Warship, but he can't tell you anything about Cid's Airship.

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