The game gets a little easier here, but it's going to pick back up once you reach the next stage.
Armory
The first door in the stage has the keycard. As a matter of fact, this is the first level in Episode Three to have one and the only level to have multiple keycards. Fortunately for you, there are enough keys and keycards to go around if you want to get everything.
You'll be going up and down throughout this level, and of course, the spitting cobras and the fire demons from way back in Episode One make a return appearance here. Save the grenades for the cobra enemies in case you get blocked by one trying to jump over an electric barrier you just deactivated, and shoot down everything else.
You'll be doing quite a bit of exploration in this level, but once you get through this level with everything, you'll have some more points and (hopefully) more lives.
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