In this entry, we fight a lot of mechanical enemies before taking on Commander Allen.
Stage 3
Finally! Some music from the NES series!
The robots that travel on the bottom of the rope platforms shoot bombs that vertically track you, so don't think you're safe if you're at the top of the platforms. They also take a break between sets of bombs, and you can easily anticipate where you'll need to stand to avoid them due to the fact that the bombs travel strictly vertically.
The men that walk around have guns, but they never really use them.
Also, there are a lot of flamethrowers here. Some of them are stationed on walls and shoot flames in a counter-clockwise circle, but others are on walls and shoot whatever direction they're facing. To get past the second one unscathed, you'll have to stay in the upper-left corner and then make your move as the flames pass.
In the second section, you'll be dealing with elevators on the background walls. Some go up, others go down. You'll be dealing with the tiny flying robots as well as the bomb shooting robots as you make your way to the other side, which means lots of death from above...and below. You'll eventually latch on to a hook which takes you to another level of...wherever this is...and you'll be dealing with spinning electric forks on the floor below. Thankfully, there's just enough space between them to maneuver as you make your way to the door.
The third section is fairly easy. There is an extra life below the spiked ceiling, but to get it, you'll have to be fairly quick against the falling ceiling columns. I usually don't go for it. Also, there are bombs that move back and forth. Wait for the explosion to go away after you strike them before moving on.
The boss here is some sort of M. Bison look-alike named Commander Allen (who I keep calling Colonel Allen), who is a former military commander. He shoots at both the ceiling and the floor, and he's surprisingly easy. Watch where he looks, as this is where he's going to shoot. From there, take advantage of the situation (and the periods where he stands there and looks around) and slash at him a couple of times. Just watch out when he moves around on the floor, as he can be slightly unpredictable in that aspect. It is possible to stay just above him to the side on the ceiling and trick him into shooting at the ceiling while you drop down and smack him with the sword multiple times. The best place to do this at is at the sides of the screen, as he will be forced to turn around when he gets to a bit before the edge of the screen.
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