Monday, December 23, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 19 of 29


Now it is time for Action Mode. Play through the stages, clear all the playfields. Simple as that.

Action Mode is quite possible the easiest mode to play. You can start at any of the ten rounds, and you can change the speed of the cookies that come down in the playfield. You can make this as easy or as difficult as you want, and if you know what you're doing, you can clear stages in seconds. Because of this, there isn't really much of a need to post strategies for Action Mode. If not, you can always wait for more cookies to come down so you can make bigger combos and clear the playfield.

This mode is pretty simple: use the A button and the Control Pad to move the rows and columns around and move cookies into lines. The more cookies you have, the more points you get. If you remove multiple lines of cookies at once, you'll get bonus score multipliers for every line in the combo. An entire row or column must all be one kind of cookie in order to be cleared, and as you remove lines of cookies, the rows and column will get smaller, and you'll need fewer cookies to complete combos. When you empty the playfield, you'll move on to the next stage.

If you run out of moves, cookies will come down from the corners of the playfield. You can hold the B button to speed the cookies up. If the playfield is completely flooded with cookies, the game is over.

There are ten stages for every round, and you get a nice little animation when you clear a round.

As you play, Mario and Yoshi will be moving levers, which is a nice touch. After making five combos with a certain type of cookie, you can get a Yoshi cookie. The Yoshi cookie acts as a wild card and can be combined with any set of the same cookies, be it a row or a column. 

When you beat Round 1, Mario will chase after a cookie, and he'll be able to catch it.

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