Tuesday, December 3, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 6 of 15


After four videos, we FINALLY make it out of the second world.

All maps by Shiny.

Slime Climb

Bonus areas: One (1)


Snapjaw does not make an appearance here; however, the water itself is poisonous to the touch and will take one of your Kongs away if you land in it.

Just like in Country 2, you'll have to carefully make your way to the top without going too fast or two slow. You will want to be able to see enemies as you go, but you don't want the rising water to be too close to you, either.

Shortly after the star barrel, you will see a Flitters as you make your way past the rising water. Bounce off it to the left to hit another Flitter, and keep going left to get the DK Coin.

After the N, there is an invincibility barrel. When you hit it, drop into the water. Down and to the left of where you found the invincibility barrel is the bonus area. If you make a big jump to the right after getting to the right end of the first horizontal rope, you can skip everything else and get the Kremkoin.

If you're fast, you can get the 1-Up Balloon at the end.

Kleever's Kiln



This battle is a little different from Country 2.

Avoid the fireballs that Kleever shoots. After two fireballs, he shoots a barrel. Jump on it to uncover a cannonball. Throw it at Kleever, then use the Krockheads to get to the other side of the room. You'll have to do this again. Thankfully, the cannonball protects you from fireballs and doesn't disappear if the fireballs hit it.

After two hits, Kleever will charge at you. Jump over him, then press B in front of the cannon that appears while Kleever is above it. You'll have to go to the other side of the room for the next hit, but the next hit will be the last.

Krazy Kremland


Hornet Hole

Bonus areas: One (1)


The dark blobs on the walls and floors are honey. If it's on the floor, you'll have to jump your way out of it; if it's on the walls, you can keep jumping away and back towards it to climb up the wall and get to other places. You'll also have to use hooks to get to other places.

Shortly after the start, you will see a banana and a barrel cannon above a Zinger. Further to the right are two Spinys - porcupine enemies that only be rolled into from the front in order to be defeated - and an invincibility barrel. Hit the barrel, then go back to that Zinger and jump off of it into the barrel cannon. Climb up the wall and you'll find the lone bonus area. Just wall jump off the walls, then get to the other end to get the Kremkoin.. You can also sacrifice a Kong to get in that barrel cannon, if you wish.

The Spiny enemies are porcupines. You can only hit them with a roll to the face; hitting them from above or behind will cost you a Kong or a life.

You'll find Squitter shortly after the bonus areas. Thankfully, he can walk on the floor honey without getting stuck on it. If you go above the "No Squitter" sign, you'll find one as well as the N.

If you leap into the pit after the "No Squitter" sign, you'll find the DK Coin.

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