Sunday, December 1, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 3 of 15


The difficulty goes up just a little bit in the second world, which combines both Crocodile Cauldron and Krem Quay from the game's Super Nintendo counterpart and gives you a bit of level variety for this point in the game, as well.

Also, you'd think I'd know better than to practice stuff after making this video. If the future is any indication, I don't.


All maps by Shiny.

Krem Cauldron



Hothead Hop

Bonus areas: Two (2)


At this point, most levels will have one or two bonus areas.

The chest to the left of the start contains a Banana Coin.

The Krockheads in the lava act as platforms. Some of them launch you into the air when landed on.

The Klap Trap-like enemies cannot be rolled into; if you do, you will lose a Kong or a life. You can only jump on them.

The first bonus area is just after the short, but you won't be able to get to it with the Kongs. Instead, you'll have to continue on and jump into the barrel with the spider on it. This transforms you into Squitter the Spider. Press B to spit webs at enemies, and hold Up and Down on the Control Pad before pressing B to aim them. If you have a web projectile on the screen, you can press the Select Button to turn it into a web platform. (This can be awkward, as it is possible to accidentally leave the level if you've automatically completed it just by your big fat thumbs fumbling onto Start and then Select.) You can only have one web platform on the screen at any time, and if you try to make a second, the one you made earlier will disappear after a few seconds, so you'll have to leap to the one you just made quickly.. The web platforms also disappear if you leave them on-screen for too long, so do what you need to do. Now that you have web spitting knowledge, head back to the left and make web platforms as you do. You'll be able to reach that bonus area now. Just use Squitter's web platforms and you'll get to the end where the Kremkoin is.

The DK Coin is just above the checkpoint. Just use Squitter's web platforms to get there.

The second bonus area requires the Kannonball. Jump on all the enemies and the Kremkoin is yours.

Kannon's Klaim

Bonus areas: One (1)


This stage is a purely vertical climb full of platforms and barrel cannons. You'll be going from one barrel cannon - or platform - to another to reach the very top. One of them will require to press A or B to shoot yourself out manually to avoid a Zinger.

Both the bonus area and DK coin come after the checkpoint. At the checkpoint, jump onto the hook to the right, jump to the platform to the right of that, then use Dixie's helicopter spin to get to the platform above the checkpoint. Use the barrel cannons to get to the top and the Kremkoin will be yours.

At one point after the checkpoint, there will be a hook above a barrel cannon. Hang on it, then jump to the right and stay to the right. You'll land on a platform where you will find the DK Coin.

There are two new enemies here: Necky, who swoops down at you when you close; and Kannon, who stands in place and shoots indestructible cannonballs at you.

Lava Lagoon

Bonus areas: Two (2)


Clapper the Seal will be waiting for you, and if you jump on him, he will cool the water down. If the water is a dark color, it is lava that you do not want to jump into unless you want to lose a Kong or a life. If the color of the water is flashing, you need to get out of there before taking damage, as Clapper's cooling breath won't last forever.

You'll also meet Puftup the puffer fish, a new enemy for this stage. Some of them move back and forth, while others will stay in place. 

The first bonus area is to the left of the second "No Enguarde" sign in the stage. Here, you'll be going through a short maze. Keep going up and right and you should be able to get the Kremkoin.

At one point near the N (or the fifth Clapper), there is a fork in the road with an arrow made of bananas pointing up. Go right here, and when you're able to go up from there, you'll be able to get the DK Coin.

The second bonus area is after the DK coin. When you're about to surface out of the water, go left. You'll find the second bonus area. Just dodge the Flotsams on your way to the right and you'll get another Kremkoin.

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