Sunday, December 29, 2019

PrinceWatercress plays Castlevania II: Belmont's Revenge - Part 1 of 6


Dracula has arrived.

Dracula is looking to be re-born ever since his castle was destroyed as a result of his battle with Christopher.

15 years later...

A ceremony is held honoring Soleiyu, the son of Christopher, who will be the next vampire hunter.

Dracula has been waiting for thist ime because in order to return to Earth, he must use the power of Soleiyu.

The next day 4 castles appear while Soleiyu disappears into the fog. And now, a new battle must begin.

When you start the game, you'll be able to play through the four castles in any order you like. I'm going to go where the game's bat-shaped cursor happens to fall on.

Crystal Castle



Left and Right on the Control Pad let you move around, and Down lets you duck. A lets you jump, and B lets you strike with your whip.

The P gauge at the bottom of the screen indicates your health, and the E meter is the health meter for the boss at the end of the stage. To the right of that is a space for your sub-weapon, and to the right of that is the amount of hearts you have as well as the time you have left in the stage. To get hearts and sub-weapons, you'll have to hit candles with your whip and take what comes out, just like in other Castlevania games.

Hitting candles not only gives you coins for bonus points, but hearts for sub-weapons and the sub-weapons themselves. Unlike Castlevania: The Adventure, you can hold Up and B to use one of two sub-weapons, should you get them: the holy water and the ax. The Holy Water is thrown down and the fire it produces can harm enemies, while the ax has a narrow upward arc that takes out airborne enemies. (The ax replaces the cross boomerang from the Japanese version to up the challenge on the Western versions.) You'll need hearts to use the sub-weapons, of course, and they don't use that many, but it still pays to stock up on them. Small hearts are worth one heart, while the big hearts are worth five hearts.

By pausing the game, you can see how many lives you have left as well as your current score. You'll get your first points-based extra life at 50,000 points.

The water at the beginning pushes you to the left or right. When the eyes on the statues where the water flows glow, the flow of the water will switch directions.

The crows will dive at you. If you need to, duck first, then smack them when they make their way back.

Holding Down and the A button allows you to slide down ropes much more quickly.

The crystal blocks will break under your weight and eventually shatter after you stand on it long enough.

The orbs will power up your whip. The first one turns the leather whip into a chain whip, and the second one lets you shoot fireballs. Unlike Castlevania: The Adventure, the only enemy that can take away your whip power-ups are the monsters that stick to the floors and ceiling and spit fireballs that bounce off walls, floors and ceilings. If they or their projectiles hit you, your whip will power down once and you will hear a sound that will confirm that.

When you're above the water that makes up the bottomless pit in one section; monsters will leap up in front of you in an attempt to run into you and knock you back.

When you near a door, hit the ceiling above it. You might find hidden health or 1-Ups.

The spike walls will move back and forth, and you'll want to make your move when these walls are not closing in.

As you get close to the end, you'll see a demon with wings that will jump high and throw daggers downward. If you can get it so he jumps back and forth over you, do it. You'll be able to hit him with the whip on the way down and the daggers he throws won't hurt you.

The jellyfish enemies will "swim" towards you after they drop down.

Near the end, you'll be in a loop. The enemy that will power down your whip will be near the door that leads to the boss. There is a candle where the boss battle takes place, and if you strike it, an orb will come out. Touch the orb to start the boss battle.

The boss here is a wizard that turns into a gem and controls a dark cloud. Get a few hits in while the gem is still on-screen somewhat, then get away to the side so the lightning and the trail of energy that it leaves behind on the ground can't hit you. This is a very easy boss and can easily be beaten with the whip, and it won't be long until you beat him and make this castle crumble. When the orb shows up, instead of dropping down to be collected like in other games, the orb goes up into the sky.

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