Sunday, December 8, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 15 of 15


..and with that, we've beaten Donkey Kong Land 2 with 100%. See you next game.

All maps by Shiny.

Klobber Karnage

Bonus areas: One (1)


Unlike the Country 2 version of this level, this version is far easier, since there are no long barrel cannon sections over spiked pits and there's only one variant of Klobber in the entire game. There is, however, a few jumps that seem difficult to make but aren't.

You'll still have your barrel cannon problems, but if you aim up and forward, you'll have control over some of the barrel cannon shots.

After the DK barrel after the checkpoint, if you jump into the wall, you can get on an invisible hook and take the upper path on the fork, where you can get three Banana Coins at the end.

After the fork, there will be two Klobbers. After that, there will be a barrel cannon section. The barrel cannon facing right will take you to the bonus area if you can launch yourself into it from there. Carefully launch yourself out of the barrel cannons to get all the stars to get the DK Coin. Just watch what the barrels do. If you accidentally skip the bonus area inside the cannon section, you can just helicopter spin to the left with Dixie to reach it.

Animal Antics

Bonus areas: One (1)


Unlike Country 2, everything about this stage is truncated into one short level. You'll still be playing as Rambi, Squitter and Rattly but there is no Enguarde section, Squawks is absent and the stage is much shorter. You'll still have to jump on Zingers to get around, but the stage is a joy to play compared to the 16-bit original.

In the Squitter section, make your way to the checkpoint, then make your way to the bottom of the stage. To the right is the bonus area. You can also reach this with Dixie. After a super-simple star collecting bonus area, the final DK Coin is yours and you'll have all the bonus areas completed.

Krocodile Kore



You'll face Kaptain K. Rool one more time. Avoid all the cannonballs and the charge attacks to get that barrel and get the last hit on K. Rool. Thankfully, most everything he does isn't any different from the first battle, but you will have to avoid both normal cannonballs and bouncing spiked cannonballs at the same time. Be sure to tap the A button to avoid the low cannonballs at the beginning, and at the normal-spiked combos, jump over both balls when they are both low. You'll finally get your barrel, and once you throw the cannonball at K. Rool, you're 100% done with Donkey Kong Land II! Congratulations!

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