We're now in Gloomy Gulch! From here on out, the game isn't going to get any easier.
All maps by Shiny.
Gloomy Gulch
Ghostly Grove
Bonus areas: One (1)
The ghosts ropes can be grabbed while on-screen, but they blink before fading in and out. While there is land to break your fall early in the stage, you won't be as lucky later on. Thankfully, you can skip past some ropes with Dixie Kong and her helicopter spin.
After the big slope after the N, look for a path of bananas going down. This leads to the bonus area. Use the ghost ropes and Dixie's helicopter spin to get to the Kremkoin within the ten allotted seconds.
The DK Coin is at the goal. Don't land on the end of level target; the DK Coin will be to the right of it.
Krazy Koaster
Bonus areas: One (1)
This level replaces Haunted Hall from Country 2. This time around, you won't have to worry about being chased and nabbed by Kackle.
Go to the left at the start and jump up to get two hidden Banana Coins.
The bonus area is right after the second Zinger in the stage. Jump to the track to the right to get to there. (If you go down instead and grab the K, you'll miss it.) Make it to the end while grabbing as many stars as possible to get the Kremkoin.
After this, it's just a memorization-fest of where not to jump. If you could jump on Zingers and defeat them while on the coaster car, this could have been better.
Gusty Glade
Bonus areas: Two (2)
The wind blows you left and right through the stage. When the leaves appear, you'll be able to see them pretty clearly, and the direction they blow is the direction that the wind will throw you when you're in mid-air.
At the start, you can jump onto an invisible hook and head left to turn into Rattly. Dixie Kong is easier to control believe it or not, especially on the thin platforms.
After the thin platforms, you'll see a hook. Drop straight down and you'll enter the first bonus area. Collect the stars to get an easy Kremkoin.
After the treasure chest containing the N, there is a cannonball. Use the wind to your advantage when it is blowing to the right to take the cannonball to the cannon for another bonus level. Take out all the enemies to get the second Kremkoin in this stage.
The DK Coin is in the Barrel Cannon that you see after you see Kannon. When the wind is blowing to the right, shoot out of it. You'll get the DK Coin. Do not fine-tune your position; you will make it to the DK Coin.
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