Thursday, December 19, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 11 of 29


For the next couple of videos, we'll play the VS mode. Here, puzzle solving is eschewed for hot and heavy line-making action. Fill up your gauge before the opponent does, and time your clears so you can give the other person a hard time!

This time around, we're playing VS Mode, which is a one-on-one competitive mode that can be played against the computer or with a friend.

You can set the time speed as the points handicap for both players, and you can switch between one of three songs or turn the music type altogether.

You can then choose between four characters: Mario, Yoshi, Peach and Bowser.

There are four stats, ATT (attack), DEF (defense), MES (message speed) and Time Limit (LIM).

Attack defines how long events last when you hit your opponent with one. The higher the rating, the longer it lasts.

Defense dictates how long you last when an opponent hits you with an event. The higher the rating, the shorter it lasts.

Message dictates how quickly the messages on the status bar below your picture changes. The status bar dictates which event you'll be able to send at your opponent at the given moment. The higher the rating, the slower they cycle.

Limit dictates how quickly the time limit fuse burns. The higher the rating, the slower the fuse burns.

Mario is a middle-of-the-road character with no strengths or weaknesses, and his fuse burns slowly.

When you choose a character, you can give them initials, or you can press Start to stick to default initials for the character you've chosen.

The gameplay screen is simple. Player 1 is on the left and Player 2 is on the right. The three squares next to your character signify how many wins you've gotten (and is shown with crowns that show how many wins out of three that you've gotten), and the black bar below your character is the status window. The status window shows events, which will be listed shortly. The brown rope is the fuse that acts as the timer, and as you line cookies up, it will refill. If it goes all the way down, you lose. If someone is low on time - either you or your opponent - you'll hear a beeping nose indicating that somebody is running out of time. Below all that is the playfield, and the dark vertical bar next to the playfield signifies how many points you have. Fill it up first and you win a round. The first person to win three rounds wins the game. At the very bottom is the time speed that you selected in the game options. 

The playfield is a 5x5 square containing cookies. and you'll usually have five of one of the different cookies in the game.As you line up cookies, you will get Yoshi cookies, which are cookies shaped like Yoshi's head. If you make one line, you'll get one cookie, but if you chain two or more together somehow, you can get five. When you line five of them up, whatever is in your status window is the event that you'll start. The game helps you out even further by having your character hold out an X if it is an event you don't want to trigger, or an O if it is something that will benefit you. You'll see the name of the person who will be affected followed by the event in question, and while you can tell from that, the picture of your character holding out an X or O helps out a lot.

The events are as follows:

Panic: Scrambles the cookies around on the playfield of the player dictated in the status bar.

Blind: Covers up the center of the playfield of the player dictated in the status bar, making it harder to see what to do for whoever is afflicted by this status.

Slave: Allows you to move the cookies of the other player, assuming that the event hits the other player in the first place. If you hit yourself with it, nothing happens.

+3: Gives the person dictated three points.

-3: Takes three points away from the person dictated.

-7: Takes seven points away from the person dictated.

No comments:

Post a Comment