Showing posts with label Yoshi's Cookie. Show all posts
Showing posts with label Yoshi's Cookie. Show all posts

Sunday, December 29, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - The Longplay (Action Mode, Low Speed)


Well, I finally made a longplay for this one. Will I ever make one for the Medium and/or High speeds? Not sure. Maybe one day. Also, no music, since I can imagine listening to the same thing for long enough would drive one stir crazy, so feel free to listen to something else in the background while watching this!

Saturday, December 28, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 29 of 29


But wait...there's more!

To access Rounds 11 through 99, go to Action Mode. Set the Round to 10, the Speed to Hi and the Music Type to Off, then put the cursor on "Round" and press L, R, Start and Select on Controller 2 simultaneously.

For the rounds past 10, you'll have all-new pieces replacing the cookies - Goombas, Boo Buddies, Mushrooms, Piranha Plants, a reference to Yoshi aka Mario & Yoshi - as well as a Koopa shell. The Koopa shell can only be removed with a Yoshi Cookie. Good luck with these rounds!


PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 28 of 29


Well, this took less time.


When you beat Round 10, Mario chases after the cookie and ends up in a Yoshi and Mario-style Mount Rushmore rock formation. Mario and Yoshi both catch the cookie, and the credits roll. If you beat all ten rounds in one sitting on the highest speed, Peach and Bowser show up, too, and you'll get a code to access Rounds 11 through 99 in Action Mode.

Friday, December 27, 2019

Thursday, December 26, 2019

Wednesday, December 25, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 23 of 29


You know, this video is proof that if you want to survive Action Mode, you're better off making the first combo that comes to your mind and alternate between making rows and making columns whenever you can on the later levels. If you try to count all the cookies and clear the stages by cookie count in the later levels, you can really stress yourself out. Besides, the game doesn't punish you for playing it wrong, and I need to remember that for whenever I make a proper Action Mode longplay (yes; I have yet to do it during the making of this blog entry).

When you beat Round 5, Mario chases after the cookie, but Yoshi eats it.

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 22 of 29


As you can see here, the stages are starting to get bigger.

When you beat Round 4, Mario chases after the cookie, but gets tripped by the cookie after it hits a wall.

Tuesday, December 24, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 21 of 29


Well, I had quite a bit of luck on this round.

When you beat Round 3, Mario chases after the cookie, but the cookie chases back.

Yoshi's Cookie (SNES) - Unused Intro


So apparently, there is an unused intro from the prototype of the Super Nintendo version that never was used in the final version. Even more interestingly, it was kept hidden away in the final version, and can be uncovered with a little bit of work.

"An alternate, unused opening sequence has been discovered in the final SNES version of Yoshi's Cookie. It contains a copyright screen with Mode 7 animation not present in the used copyright screen, and a title screen which more closely resembles the ones seen in the NES and Game Boy versions.

Change the first byte in the ROM from 92 to 80 to see this. Alternatively, you can use the Pro Action Replay code 008000:80.

The title screen portion of this also matches the one found in the prototype cartridge owned by MrMark0673."

Monday, December 23, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 20 of 29


Not much here. Not often I have a guide where I have no strategies, huh?

When you beat Round 2, Mario chases after the cookie, but gets rolled around when he grabs on.

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 19 of 29


Now it is time for Action Mode. Play through the stages, clear all the playfields. Simple as that.

Action Mode is quite possible the easiest mode to play. You can start at any of the ten rounds, and you can change the speed of the cookies that come down in the playfield. You can make this as easy or as difficult as you want, and if you know what you're doing, you can clear stages in seconds. Because of this, there isn't really much of a need to post strategies for Action Mode. If not, you can always wait for more cookies to come down so you can make bigger combos and clear the playfield.

This mode is pretty simple: use the A button and the Control Pad to move the rows and columns around and move cookies into lines. The more cookies you have, the more points you get. If you remove multiple lines of cookies at once, you'll get bonus score multipliers for every line in the combo. An entire row or column must all be one kind of cookie in order to be cleared, and as you remove lines of cookies, the rows and column will get smaller, and you'll need fewer cookies to complete combos. When you empty the playfield, you'll move on to the next stage.

If you run out of moves, cookies will come down from the corners of the playfield. You can hold the B button to speed the cookies up. If the playfield is completely flooded with cookies, the game is over.

There are ten stages for every round, and you get a nice little animation when you clear a round.

As you play, Mario and Yoshi will be moving levers, which is a nice touch. After making five combos with a certain type of cookie, you can get a Yoshi cookie. The Yoshi cookie acts as a wild card and can be combined with any set of the same cookies, be it a row or a column. 

When you beat Round 1, Mario will chase after a cookie, and he'll be able to catch it.

Sunday, December 22, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 18 of 29


Oh, man. Doing this one was absolutely nasty. I ended up setting the handicap all the way up because doing it legitimately was THAT hard.

Blue Bowser was absolutely brutal. I couldn't even beat him with Yoshi, and out of nine full games against him, I could only win three non-consecutive rounds. I had to set the handicap to 20 in order to even get wins here.

When you beat all four of the tougher opponents, you'll get the ending for VS Mode.

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 17 of 29


Petition to have Peach in a blue dress happen more often? Anybody? *crickets*

Blue Peach was a hard battle. I had to switch to Bowser in order to make my attacks last longer, since Yoshi wasn't cutting it and Peach was running rings around me when I was playing as him.

Saturday, December 21, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 16 of 29


I don't really know what to put here other than that I like Red Yoshi. So I'll just put that here in the area where the bold, italicized text is.

Red Yoshi is best approached with Bowser, since you want your attacks to last as long as possible and Bowser's high strength will cancel out Yoshi's high defense.

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 15 of 29


It's time for the first match against the extra opponents. Beware: the AI gets much better when you go for the harder mode.


Yoshi is a good character to use against "Green Mario," since his high defense makes it so that his attacks don't last for very long. Just make sure you get those combos in as quickly as possible; the computer doesn't play around.

Friday, December 20, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 14 of 29


Just when you thought you were done with VS Mode...

Bowser has stronger attacks than everyone else - and as a result, last twice as long - but his timer is faster than everyone else's. He's more or less the "Expert Mode" character, but if you know what you're doing, you can destroy your opponents.

When you beat all four characters once in one sitting, you'll unlock different-colored versions of the four characters for your opponents. When that happens, you'll unlock a code higher difficulty for VS Mode. Set Mode to COM, then press L, R, X and Start at the same time to unlock the different-colored characters who will have much better AI than normal. If you hear a "Yoshi!", you've performed the code correctly.

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 13 of 29


Expect these blog entries to be pretty darn short.

Peach/Princess Toadstool has a normal attack rating and a normal time limit rating, but she has a weak defense, which makes attacks last twice as long on her compared to everyone else. On the other hand, she has a very quick message speed, so she doesn't have to wait for the right attack. The best strategy with Peach is to hit hard with events quickly and often.

Thursday, December 19, 2019

PrinceWatercress plays Yoshi's Cookie (Super NES) - Part 12 of 29


And now it's time for another VS match, this time against Yoshi, who is very good to play with if you're just starting out.

Yoshi has an average attack, but he has high defense. Because of them, Panic, Blind and Slave only last half as long on him as they do against the other characters. He also has a slightly slower message speed than Mario does.

Also, if you come back to VS mode after a session of it, you can press Start when it comes time to put in your initials so you don't have to put them back in manually.