Monday, December 2, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 5 of 15


Our trek through the second world continues with three more levels!

All maps by Shiny.

Glimmer's Galleon

Bonus areas: Two (2)


Unlike Country 2, where Glimmer had an actual appearance, you'll have to swim into barrels with a ceiling lamp on it to turn the lights on. They eventually blink before the screen goes dark again.

If you go to the right at the start, you'll find the first bonus area. Collect all the stars and a Kremkoin will be yours.

You'll eventually find Enguarde shortly after the start of the level. He makes getting around a little easier.

The Kong letters are all in hidden locations, and you'll have to go through fake walls in order to find them. You'll have to do the same for the Hero Coin, too, which is right after the second fork in the maze that makes up this level.

When you find the goal, go back and go down. There are crates to the right that make up a fake wall leading to the second bonus area, which is above the water. You'll find the Kremkoin at the end of a very short maze with two possible paths, one of which is lined with room-lighting barrels.

Krockhead Klamber

Bonus areas: One (1)


The cattails in this levels act like ropes that you can climb up and down on. Watch 

After the fifth cattail, jump onto the Flitter to the right and keep going right to enter the first area. Rotate the barrel cannons with the Control Pad and use the bananas as a guide to launch yourself to the lone Kremkoin of this stage.

The Krockhead Barrel will cause Krockheads to rise out of the swamp water. If you're not fast, the Krockheads will sink back into the water.

After the N, you'll have to watch out for the DK Coin. Just before the G, you'll see a few Flitters. By jumping on the Flitter that moves left and right and heading right as you bounce, you'll get the DK Coin.

Wait for the Kaboings to come down before trying to jump on them.

Rattle Battle

Bonus areas: One (1)


Just like in Country 2, you'll be playing as Rattly for the whole stage and you'll be taking on a whole bunch of Kaboings wile using Zingers and Flitters as platforms.

The second stack of five barrels that you see in the stage leads to the bonus area. Leap off the Zinger to the left onto another Zinger, then continue left to the bonus area. Be careful as you move to the top of Zingers to jump off of them to get the Kremkoin.

Just before the checkpoint, there is a single barrel you can stand on with an up arrow made of bananas above it. Superjump here, and the DK Coin is yours.

Superjump to the right after the second Kannon to continue the level.

There is a Banana Coin to the right of the exit.

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