Monday, December 2, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 4 of 15


...and here is where the slightly eclectic variety of stage settings starts to pop up. This should be fun.

All maps by Shiny.

Red Hot Ride

Bonus areas: One (1)


By sending the Klobber into the Zingers to the left of the start, you can get a Banana Coin in a chest.

For this stage, you'll be using balloons to get across the lava. Jump on a balloon, then control it with Left and Right as it descends. To get off, just jump in the direction you want to go. Unlike Donkey Kong Country 2, there are no columns of hot air to keep the balloons in place, so you'd better know where you're going.

The bonus area is just after the checkpoint. Get to the DK barrel on the next patch of land, then jump to the left with Dixie's helicopter spin to reach the balloon. Take it left and jump into the bonus barrel, then collect the stars to get a Kremkoin.

Shortly after you get out of the bonus area, jump over the Zinger, jump onto the Flitter, then land on the balloon. As you go right, you'll find a lone banana near the bottom of the level. Follow it and you'll find the DK Coin.

Go to the left from the end of the stage, and you'll find a 1-Up. Grab it before it flies away.

Squawks' Shaft

Bonus areas: Two (2)


It's time for another vertical stage, but this time you'll find a barrel with a parrot face. This turns you into Squawks. Press A to fly, and press B to spit eggs at enemies.

The barrel cannons will now do different things, such as quickly spin around. Press A to shoot out of the barrel cannon when it's aiming where you want it to be facing.

Krook is back. Just like in Country 2, he will throw his hook at you like a boomerang when you are horizontally lined up with him.

After the first Krook, go up, then go left and jump off the edge. Use Dixie's helicopter spin, and you'll be able to reach the K and the first bonus area. Defeat all the Kremlings here to get a Kremkoin.

When you come out of the bonus area, go left after taking the barrel cannon near you up and left. You'll find the DK Coin.

The second bonus area is in the Squawks section. After the platforms with the two Krooks, head to the right. If you see a DK barrel instead of a bonus barrel, that means you'll have to take out the Zingers that you'll soon see, then head to the right. You'll find it there. (If you see a Kannon or his cannonballs, you went too far.) If you need to, spit eggs at the Krooks' boomerang hooks. It makes it easier to take out the Krooks themselves. Defeat all the enemies with Squawks to get another Kremkoin.

Barrel Bayou

Bonus areas: Two (2)


The first bonus area is at the start. Go to the left and jump into the barrel cannon. You can control where it goes by holding Left or Right, then press A when you're ready to shoot yourself out of it. Use it to shoot your Kongs up and left to get to the first bonus barrel. Use the cannonball to get rid of all the Zingers to get a Kremkoin.

The swamp water is a bottomless pit. Use the platforms in the water to get over it.

In this stage, not only do the Krockheads come back, but you can control the barrel cannons with Left and Right on the Control Pad, then press A to launch yourself when aimed in one of eight directions. Thankfully, you can fire whenever you're ready.

At one point, you'll be able to play as Rambi. Shortly after this, there will be a series of barrel cannons. When you have a choice between a high road and a low road, take the low road. You'll get the DK Coin for taking it.

The second bonus area involves taking a cannonball to a cannon. This time, you'll be playing as Squitter. Make web platforms and take out Zingers as you make your way to the right and get the Kremkoin.

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