Wednesday, December 4, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 7 of 15


Rickety Race? More like Rickety RAGE!

All maps by Shiny.

Target Terror

Bonus areas: Two (2)


Welcome to the first roller coaster/amusement park level. Just jump on the coaster car to ride it. While on the car, you can get the car to jump by pressing A.

There are barrels with checkmarks and X's on them. The checkmarks open the gates, while the X's close them. If you run into a closed gate, you lose a Kong or a life, depending on whether you have two Kongs.

When you see your first Flitter, don't jump. Move off the edge. You'll find your first bonus area. All you need to do is survive and you'll get the first Kremkoin here.

At one point, there is an X Barrel before a Flitter. Jump onto that Flitter to get the DK Coin. From there, take the lower path to reach the second bonus area. Once again, you have to survive, and unlike Country 2, you cannot jump on Zingers. If you make it to the end, you'll get the second Kremkoin.

Bramble Blast

Bonus areas: Two (2)


You'll be shooting yourself out of a lot of barrel cannons here. Just like in Country 2, touching the bramble walls and floors that aren't covered in wooden planks does damage

For the first part, follow the bananas, and shoot yourself out of the barrel cannons when the barrel cannons are aimed towards them. If you go left after the Zinger, you'll get some extra bananas, and you can make your way back.

After the while, the barrel cannons will rotate fully instead of switch between three or four directions. Be very careful and watch the barrel cannons.

If you see a horizontal vine and a vertical line cross, combine the direction you're going with where you want to go to make crossing the intersections easier. If you're going up and want to go to the left, hold Up and Left.

Shortly after the second DK Barrel, there is a vine leading up. Climb up it and go left to find the first bonus area. Watch where the barrel cannons aim and watch out for Zingers to get the first Kremkoin.

Jump to the left after getting the N or you will take a hit. Also, you want to go down after reaching the area with the N to get the DK Coin.

For the barrel cannon that requires bouncing off a Flitter, hold Left after the bounce.

If you go right near the end of the stage, you'll find the G. Further to the right is the second bonus area, and you'll need to climb to it to get there. Here, you'll play as Squawks. Defeat all the Zingers as you make your way to the end to get another Kremkoin.

Rickety Race

Bonus areas: none


Interestingly, the Game Boy version of Rickety Race has no bonus areas. All you have to worry about it making it past or jumping onto the Kremlings on the coaster cars - you can also knock them off the track into the bottomless pit below - and making it to pole position. There are five guys in all.

If you fight the first guy too early, you'll pay for it by jumping into a pit. Wait until after the first pit, then take him out.

If you hit the Zinger at the end, you're doing this whole stage all over again, because there's no checkpoint anywhere and you have no bananas hinting at where and when to jump! This is one of my biggest gripes in this stage. Seriously, getting the DK Coin was hard enough; Rare couldn't make it easier to get to the exit?

No comments:

Post a Comment