Wednesday, April 17, 2013

UsaSatsui plays King's Quest V for NES - Part 7 of 8

Perhaps I spoke too soon last entry. It's that damn maze I could never get through...thankfully I did this guide, now I know!


The arrow at the bottom of the screen shows which direction you're facing. If you're looking at Graham's back and the arrow isn't pointing up, you're not facing north.

Instead of using compass directions, I'll use normal directions like I've been doing the entire guide. Here is where to go:

Up, right, up, up, up, left, up, left, up, left, right, right left, left, right, left, right, right.

You'll meet a beast. Use the tambourine on it and it'll run away, dropping something on its way out. It's a hairpin. Take it, because you're going to need it for what's happening next.

Down, left, left, right, left, right, right, left, left, right, up, right, up, up, up, up, right, left, left.

You'll come across a door. Unlock the door with the hairpin.

You'll now be in the evil wizard's house. Go to the left shelf and grab the bag of dried peas, then go up and into the next room. Give her the locket. She'll introduce herself as Princess Cassima of the Green Isles. Her father sent her there anyway and forced her to work as a scullery girl until she marries Mordack. Graham promises to save her when he rescue his family. Go right.

While you're here in Mordack's castle, don't stand around for too long. Otherwise, Mordack will find you and kill you. If you save your game every time you enter a new room, you won't have the problem of getting killed again while you retrace your steps.

In this room, you might meet a black cat. This is Manannan; he will send Mordack after you if he sees you or you walk onto its tail, killing you. Leave and re-enter until it isn't there, then go right to the next room. Go through the other door on the left (it's below the one you came in here in) then get out when you see a large blue beast. Let it grab you; it'll throw you in a dungeon. Use the eye on the mousehole and you'll find a piece of cheese inside. Use the fishhook on the mousehole to get it.

Since you found Cassima's locket and gave it back to her, she'll open up a secret compartment in the wall. Use the hand on the opening. You're in the labyrinth again. Go down, then follow Cassima. You'll reach the door again. Retrace your steps and you'll see the beast again before you're right back where you started from. Use the bag of dried peas to trip it up and make it disappear.

You'll see Manannan the cat in the next room. Throw the fish at him to distract him (he won't be able to help himself) then use the brown sack that the peas were in to trap him. Yeah, he definitely won't screw with you again. Go through that other door on the left, then go up. Go left, and you'll find Mordack's bedroom. Gee, I guess he sleeps very well at night.

Go down and you'll find the library. Use the hand on the open book on the bottom of the screen, and the game shows you four symbols. What do they mean? Stay tuned for the conclusion!

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