In Level 2, we deal with warp holes that whip us and our enemies through a warehouse.
Level 2
1:18 - This is probably the only thing I like about this level. If your timing is impeccable, you can blow someone up as soon as they come out of a warp.
2:02 - Once again, the AI leaves something to be desired.
2:16 - In Round 2, the teleporters are placed in a non-linear fashion. Once again, the direction you (or your enemies) enter the warp is key...
2:36 - ...and this is exactly what I'm talking about. Entering the Warp Hole in the upper-right from the left takes you here no matter what...and in this case it led this Bomberman into a trap.
3:28 - Shut the front door. You can't be serious.
5:16 - After a lot of frustration, Kikoskia walks straight into a trap.
6:12 - And again...
7:13 - After continuing, we finally see an off-screen kill.
7:44 - About time.
8:27 - A Bomberman unintentionally sets himself up for death.
8:50 - Finally, it's on to Round 3.
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