Tuesday, April 23, 2013

Kikoskia plays Wario Blast! featuring Bomberman - Part 1 of 8

Umm...it's made in 1994 for Super Game Boy...

Anyway, this is a rather interesting game in the series. Hudson Soft developed it, but Nintendo horned in when it came time to release it on American shores, hence why Wario is in it. It's not bad, though, and if you have the Super Game Boy and the Super Nintendo Multi-Tap, you could do multi-player (while having more than one person to enjoy the improved explosion sounds with).

Not surprisingly, a couple of years later, Hudson Soft and Nintendo would buddy up again...and give us Mario Party. Go figure. The Random Hoo Haas section of FlyingOmelette.com pretty much covers all the differences between the game and its original Japanese counterpart, Bomberman GB. Check it out, it's pretty informative.

Each level is a best of three, and you must defeat all the enemies to move on. THere are three rounds in each level, and as you go further in, the playing field gets smaller. After three stages, you fight a boss before proceeding to the next level. You can play as Wario or Bomberman, fighting the character you didn't pick throughout the game.

The levels are always the same, but the blocks you must blow up are randomly generated. At the end of the first five levels, you get an ability.

Level 1


Nothing unusual here. This is as normal as you're going to get. Until you get abilities, you won't be able to do very much.

The power-ups through the stages are simple. The fireballs with the smiley faces increase your explosion radius, the bombs let you drop more bombs, while the skulls basically curse you, doing anything from keeping you from dropping bombs, nullifying your explosion extensions, or keeping you from using one of your abilities. You can increase both your explosion radius and the number of bombs you can drop up to four times.

The power-ups also double as walls, in a way - if a bomb blows them up, they not only take power-ups with them, they stop the blast radius from extending past where they stand.
2:19 - The first kill of the game.
2:28 - Please don't imitate Wario ever again.
2:41 - Why do Bomberman's clones always look different? And why are they unplayable?
3:01 - One of the Bombermen kills himself in a rather Rube Goldberg-esque sort of way...or as close as the game will ever get to it.
3:08 - Fail.
4:12 - Epic Fail!
4:20 - LOL British insults
4:53 - Double kill.
6:42 - That wasn't very bright.
7:09 - Neither was that.
7:30 - It's not often you get to do this.
7:42 - Bomberman Megazord, activate!

Level 1 Boss


The boss is simple enough. Just hit him dead center with your explosions three times. It gets harder later on, though. Just avoid the three spinning enemies it shoots out, as well as is spit attack (which only goes straight down).

Beat him to get the Kicks ability. You'll be able to kick a bomb by moving into it. The B button halts the kicked bomb.

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