This is a pretty interesting situation for a console. It's a gem on the PC, but for some strange reason it was ported to...the NES?!? And Konami published it? Oh, this is intriguing, indeed...
Believe it or not, this isn't the first time a King's Quest game appeared on a console. The first game appeared on the Sega Master System.
The Story Begins
The game begins with an evil wizard appearing out of thin air near the Castle of Daventry. He raises his arms and lightning surrounded the castle. A dark cloud causes the screen to alternate between light and dark as the castle disappears...and the wizard with it!
Meanwhile, King Graham, fair ruler of the kingdom of Daventry and the patriarch of the royal family, is out for a walk when this happens (adventurer's cap and all) only to return to his home and find it missing. A talking owl named Cedric flies out of the tree and tells you that the evil wizard Mordack has cast a spell on the castle, causing it to disappear. With a sprinkle of fairy dust, he takes you to Serenia, where he and his master Crispinophur (Crispin for short) live.
Meanwhile, King Graham, fair ruler of the kingdom of Daventry and the patriarch of the royal family, is out for a walk when this happens (adventurer's cap and all) only to return to his home and find it missing. A talking owl named Cedric flies out of the tree and tells you that the evil wizard Mordack has cast a spell on the castle, causing it to disappear. With a sprinkle of fairy dust, he takes you to Serenia, where he and his master Crispinophur (Crispin for short) live.
Land of Serenia
You'll land with a dull thud in the shallow water, near Crispin's residence. You and Cedric will both go inside. Crispin will tell you more about Mordack, then he gives you a piece of magical white snake which lets you speak to the natural and animal world's inhabitants. He also gives you an old wand before he sands you on your way.
Unlike the PC diskette version, where the wand was used to cast spells to get past the copy protection (which you'd need the manual for), the wand doesn't come into play much.
Once you leave the house, Cedric recommends visiting the town first. After this, you finally have control of the game.
Go down (taking the bridge as you go), and you'll come to a fork in the road. The path to the right has a poisonous snake, and if you touch it, you will die. Go down once again from here, and you'll reach the town. Take the light green bath between the buildings and you'll enter it. Talk to the guy near the entrance that's standing behind the wagon, and go through the third door. Talk to the toymaker and examine the sled with both the eye (look) and the lips (speak). Head back out, and head to the barrel near that wagon near the entrance. There's something shining on the ground, and if you use the hand on it, you'll pick it up. It's a silver coin, and it'll come in handy later. If you use the hand on the barrel, you can grab a fish. This (like all the items you find in the game) also comes in handy a little later on.
The second door leads to a tailor. There's a blue cloak that you can get, but you won't be able to get it right away. If you examine it with the hand, you'll notice it fits you perfectly.
The first door is a pair of cobblers. You won't be able to do anything here...yet.
Leave town the same way you came in and go left. Inside the building is a baker. Give him the silver coin to receive a pie. DO NOT EAT THE PIE. To get it, select the backpack (the seventh icon on the screen-top menu), then select the coin from your inventory. The silver coin will then appear on the sixth slot in the screen-top menu; select that slot, then move the arrow and press A on the baker. Congratulations, you have a pie.
No comments:
Post a Comment