In this episode, Indy hunts down Marion Ravenwood...and the Nazis are none too pleased...
Nepal
Just a reminder: you have to look for the whip again every time you die or enter a new stage. Thankfully, it's usually easy to get.
At the beginning of the stage, you'll see a box. Punch it with your fist to move it.
The bear traps trigger when you step right on them. If you jump over them correctly, you can get past them without taking damage, and you can also walk around them without reprieve if you want the power-ups near some of them.
The pots are replaced with backpacks here. If you see a container sitting there in mid-air, it's sage to say there's a power-up in them.
Enemies here include birds, wolves, bear traps, and men with guns. The gunmen are very easy: jump over them and then hit them from behind. They don't even turn the other way.
Near the end of the level is an ice bridge. Walk through it as quickly as possible, as it crumbles on your way to the end.
The gun makes its debut here, by the way. Strangely, it's weaker than the whip, but it's useful at times nonetheless. Thankfully, if you need the whip, you can switch between the two weapons. Just like the whip, you'll have to find it again when you die or enter a new stage.
Marion's Bar
Here, you'll be climbing stairs and swinging off hooks on your way to the top as the building is slowly engulfed in flames from the bottom up. Those burning things moving around are flaming barrels, by the way.
Punch the pot at the beginning to get the whip (don't forget the grenade to the left of the start), then start climbing staircases and swinging off hooks over long gaps on your way to the top.
Once the fire starts to rage, you'll see a new hazard - floors that crumble away as you walk on them. They're similar to the ice bridge you crossed near the end of the last stage.
The end of the stage is a fight with the man in black. He'll throw Molotov cocktails of some sort that bounce off the floor once before coming down again. Hit him with your whip enough times and he'll run away. His attack pattern is pretty easy: leap to one side, throw stuff, leap to the other side, throw stuff, repeat.
Marion Ravenwood is not only safe, she's also not a Nazi. She has the medallion that shows where the Ark is, and you'll have to find someone in Cairo who can read the inscriptions on it.
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