Showing posts with label Indiana Jones's Greatest Adventures. Show all posts
Showing posts with label Indiana Jones's Greatest Adventures. Show all posts

Saturday, April 13, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 15 of 15

This is it! The end of the Classic Trilogy! Now you have to fight...Donovan's skeleton? What?

vs. Donovan


Donovan picks the wrong cup and rapidly ages into a skeleton before turning to dust. In the movie, this obviously kills him, but in the game, he just becomes a skeleton and you have to kill him. Apparently, Donovan knows how to fight in his skeletal form almost immediately. Now that is how you take liberties with a movie script!

Ignore the Knight of the Grail; he just stands there and watches, cheering you on. Get the whip out of the pack and jump over his head when he throws it at you like a bowling ball. He'll also throw bones at you, and they go pretty far. When he goes to the center of the screen and leaps straight up, he will seperate into six pieces. These pieces then rotate around the screen and converge back into the full skeleton after a few seconds. When that happens, run to the center, then roll when they move back to combine. You'll be able to tell when that happens when the parts slow down.

He's most vulnerable when he's standing around throwing bones or using his bowling ball attack.

After you've hit him enough times, it's over! You've saved your father with the real Holy Grail! You've won!


Friday, April 12, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 14 of 15

You've made it to Alexandretta! Now all you have to do is avoid all the traps and get the Grail!

Path to Temple/Tank Fight


The level is really fast and easy to get through. Just a bunch of Turkish knife-throwers and a Nazi. At the end, however, is a tank and on that tank is a man you have no choice but to fight with your fists. Yeah, it's Colonel Volgel.

Just like the movie, you'll have to beat him up before the tank runs off the cliff. The meter in the lower-left corner tells you how close the tank is to the pit. when it goes over, you'll have to start over.

Stay in close as much as you can, and hit him as soon as you have an opportunity. When you kill him, you won't die if the tank moves over the edge.
 

Alexandretta Temple


Walter Donovan is now forcing you to get the Grail for him at gunpoint.

There are spikes, blades, crushers, boulders, and other traps throughout the temple, so be careful where you step. Also, it appears that any Turkish knife-throwers you kill don't show up again when you die. How convenient.

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 13 of 15

Now that you've found Henry Sr. and got the diary back, all that's left is to escape Germany. It won't be easy...

Zeppelin


More Nazis here, as well as German mechanics that throw wrenches after every few steps. Those mechanics are annoying jerks, so get in close and duck before you strike.

The level is incredibly short...unless, of course, you take the time to explore the level. There's a lot of gold nuggets to pick up if you know where to look.
 

Escape Plane Shootout


Yet another Mode 7 level. This time, you're actually flying a plane.

Luke Skywalker's X-Wing this is not. The plane you're using here is a lot slower. Your best tactic here is to fly in a circle and keep on firing. You'll have to alternate between left and right to avoid the possibility of ending up right in a Nazi plane's line of fire.

Oh, and don't fly too high. Otherwise, you won't be able to see some of the planes as well, and it's really easy to take enough damage to teeter towards death.

When you shoot down 20 planes, you're done.

Thursday, April 11, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 12 of 15

Those damn Nazis are at it again...this time, they have your dad!

Castle Brunwald


Yet another instance of moving from the top to the bottom.

The first thing you'll notice is that the swastikas have been changed to X's. Once again, blame Nintendo's censorship policies from back in the day.

The big, burly men run left and right in an attempt to tackle dead into you. Thankfully, they cover a very limited range, so it's easy to outrun them if you get a chance.

Once again, you have Nazis with guns. Aside from the ones that walk around that you know and hate, there are also some of the crouching variety that can also track you and shoot upwards. They only shoot one bullet at a time, but they can still be annoying.

I find it interesting that when you reach Henry Sr. and he says "Junior," Indy is invincible to that Nazi. Weird...
 

That Whip Stage


Punch the backpack to get the whip, then start whipping and swinging from one hook to the next.

When the glass on the windows shatters a little bit, it means that fire is about to burst through them immediately. Getting to the end quickly is essential here, and that will take a few tries, due to the large bottomless pits at the bottom of the stage.

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 11 of 15

We start The Last Crusade off with a bang in Venice, as we begin our search for the Holy Grail!

The Last Crusade


Indy is surrounded by men in black coats and hats who tell him somebody is looking for him. This leads to a chance meeting with philanthropist (and main villain) Walter Donovan. He sent a man to find the holy Grail who has since turned up missing...and it is soon revealed the man is Henry Jones, Sr. - Indy's dad! His last known location is the catacombs underneath Venice, Italy. (How Donovan knows this, I don't know - he's clueless about that in the movie.)

Donovan also mentions that Austrian archaeologist Dr. Elsa Schneider was with him, as well.
 

Catacombs of Venice


"Rats..." That's the first thing you hear when you start the third movie.

When you hear a whooshing sound, get in the water and duck, as a wall of fire will come at you from behind. Touching it means instant death, and we don't want that now, do we? Be careful not to accidentally fall into a pit...there's a few in this level.

More knife-throwers and rats here, but they're the same as in the previous movies. Sheesh, there isn't a whole lot of enemy diversity in this game...

Thankfully, this level is mercifully short.

You'll meet Elsa, and you'll find out that the Holy Grail is in Alexandretta. She'll tell you that Henry Sr. is being held in Castle Brunwald, near Salzburg, Austria.

Wednesday, April 10, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 10 of 15

The mine cart level is the nicest looking stage, but it's also the hardest.

 Mine Cart Chase


You'll be shooting at other mine carts, but your main goal here is to shoot the switches. They'll be off to the side and they look like sticks with balls on them. Otherwise, you'll fall into the lava and you'll have to start the level all over again. This might take several tries...
 

Battle against Mola Ram


Here it is! The end of the Temple of Doom!

Punch the backpack to get the whip, then move to the other side of the bridge. Move back and forth as the bridge collapses where you stand (just like in the movie). The swordsmen will try to leap onto you (only to fall to their deaths) so focus on Mola Ram and jump around to avoid dying as well as Mola Ram's fireballs, moving in when you have a clear shot on Mola Ram. After a couple of hits, he's history. (Once again, his death by crocodiles is made once again unviewable by both Nintendo censorship and memory limitations on LucasArts' behalf. Whaddya know?)

After this, you've beaten Temple of Doom! Now it's time for The Last Crusade!

Tuesday, April 9, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 9 of 15

In this episode, we finally enter the Temple of Doom and rescue all the kids! Take that, third world child labor!

Temple of Doom 1


There's a hook at the beginning, in case you can't tell.

There are rivers of lava here that have rocks you can use to ride across. Plumes of lava will rise in and out, so be very careful and time both your jumps and your position on these rocks to avoid unnecessary damage.

Just like the Well of Souls, there are a lot of bats here. of course, the lava plumes will probably be more problematic than the bats, but still...

When you beat this level, you'll finally meet the main villain of Temple of Doom - Mola Ram. He wants all five Sankara Stones so that Kali Ma can rule the world.
 

Temple of Doom 2


In the movie, Indy is brainwashed by the cult of Mola Ram with a potion known as "Blood of Kali," and has to be broken out of it by Short Round. Here, the game takes liberties and starts after that, where you're rescuing the kids.

Just like in the Temple of Doom game for the arcades and NES, touching the kids will free them and give you points. (I am now instantly reminded of the NES's games instructions of "Touch kid to get prize" and its unintentional pedophilia references. Thanks a lot, game.) You won't get any weapons, but that's what the ankhs in this level are for anyway.

The Thuggee cultists here now throw spears. Even though they have about the same range as the knives, they're a tad bigger.

You saw these at the end of the last level, but there are falling rocks at certain points that respawn rather quickly. Use your roll to get past them.

The conveyor belts are rather slow, but you can climb onto them and jump down from them like regular platforms.

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 8 of 15

Your single-engine plane has stalled in the middle of India...what's the worst that could happen? Stupid Lao Che...*grumble grumble*

Lifeboat Ride Down the Mountain


You'll be dodging rocks and trees while grabbing gold nuggets and jumping over pits. MODE 7 HERP DERP

Use gentle nudges instead of hold Left or Right down, and you'll move to the sides faster. There's one pit at the very end you'll have to fall into; this is the end of the stage.

You'll now be in an Indian village, where strange men have kidnapped all the children and stolen the sacred Sankara Stone.
 

Pankot Palace


Since the men came from the palace, you'll be heading there. Guess what? It's a maze.
 

First Room


Go left to get the whip, then push the statue on the right from the left side and enter from there.

Remember, it's not just which statue you push, it's what side you enter the statue from.
 

Second Room


The men with knives will throw knives. Get close, duck down, and hit them with the whip so the knives will miss you completely.

Use the wicker baskets to jump over the statues. Here, push the wicker basket to the right until you see a statue. Jump on the basket to jump over the statue (don't forget that extra life) and push the statue left.
 

Third Room


Move the wicker basket to the left, then jump over that statue and hold Right on the D-Pad.
 

Fourth Room


If you jump on the wicker basket and jump to the right over the statue, you'll get another 1-Up. You'll have to start all over again if you do that, though, as there isn't a wicker basket on the other side. But hey, at least you'll know what to do now, right?

That reminds me, another one of the rooms that isn't pictured in this video has a third extra life. There's a map on GameFAQs by GameFAQs user anarcho_selmiak that shows you how to get there. Yeah, you're welcome.

You back? Alright...move the wicker basket to the left, then jump over the statue and push it to the right. You did it!

Monday, April 8, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 7 of 15

"No time for love, Doctor Jones!"

Temple of Doom


Believe it or not, Temple of Doom is actually a prequel to Raiders (Temple takes place in 1935, Raiders in 1936). At the same time, this isn't exactly his first full-fledged adventure, either, as the intro will attest in both the game and the actual movie. How 'bout it, Lucasfilm? Can we has Raiders prequel?

Also, Willie Scott, the nightclub singer, doesn't even appear in the game at all. Neither does Short Round. Gee, thanks, game.
 

Club


Well, the guy who wanted you to find the mummy of that Chinese emperor has just poisoned you. How wonderful.

You'll be running away from bulls-eyes in this stage. To keep from getting shot at, hide behind tables, pianos, dining carts...anything that cuts off your view of Indy. Watch out for the chandeliers; they act like the stalactites in Raiders. Also, the dining carts that move towards you also cause damage.

If you're wondering who's shooting at you, it's the men with guns at the top of the screen. Also, Indy should be wearing a tuxedo.

You get a gun at the beginning, too, but it's only useful against that one guy who runs around shooting fire at you.

When you grab the antidote at the end, the bulls-eyes will disappear. You can now end the stage.
 

Shanghai


You'll be bouncing off awnings (and running and jumping off other ones) to jump from building to building in this stage. If you jump on the bounce-able awnings one too many times, it'll break and you'll have to move around so that awning is off-screen so you can continue as normal. You can also leap on top of the sides of balconies, which is a must here. The awnings you have to jump off of quickly are usually the last one in a sequence, but after enough experience with this stage, you'll know which ones don't bounce you up like the rest of them.

When you reach the hook at the end of the first building, punch the backpack to get the Whip. Shanghai is pretty much like Cairo (and has similar enemies), except the difficulty is bumped up from all the jumping around.

When you see the cars on ground level, jump on the roofs of them to bounce upwards. Trust me, they won't stop for you.

You can actually hit the people who throw objects out the window with the whip (it didn't really matter in Cairo, but you'll be doing it here). It takes more shots than with hanging off the hooks, but it still works.

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 6 of 15

Sorry, kids, you won't get to see that guy's face melt. Blame Nintendo.

Nazi Base


The birds are back again, and this time, some of them drop rocks on you.

You'll also be knocking those birds down with the whip while jumping over the pits. The last one is a doozy - I'm surprised that FreezingInfernos made it to the other side like he did.
 

The Ark of the Covenant


You're finally at the Ark! The priest is the only person there, and he leaps around while ghosts come out of the Ark.

Punch the backpack to get the Whip, then stay on one side while repeatedly striking your Whip. If you stay at the edge of the screen, the ghosts won't harm you.

Once you beat the priest, the U.S. Government takes it for "research." Next time - Temple of Doom!

Sunday, April 7, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 5 of 15

We explore the Well of Souls and deal with rats and snakes. How wonderful.

Also featuring special guest BlazeFury.

Well of Souls


The rock walls can be destroyed by attacking them. Also, the snake pits work like the spikes in Mega Man - touching them means instant death. Thankfully, there are ledges that pop in and out of the walls, above the snakes.

There are a lot of bats here, as well. You'll have to maneuver around in the drop-down points to avoid some of them.

At the bottom of the stage, you'll have to make some leaps of faith across five snake pits, four of them without the aid of these platforms. You'll have to leap off the edge in order to make it to the other side. After the last pit, you'll reach the end of the stage and the Ark of the Covenant.

You'll meet René Belloq again, and he takes the Ark of the Covenant before sealing you in the Well of Souls. Strangely, he tells you where the secret base is in the game, which he doesn't do at all in the movie. Stupid.
 

Well of Souls - Dark


It's a little harder to see this time around. What's really weird is that there are Nazis sealed in there with you. René Belloq is a jerk.

When you reach the top of the stage, be ready to roll after defeating the first Nazi...you'll have to dodge a spike trap.

Saturday, April 6, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 4 of 15

German dig site? German dig site.

Path to Dig Site


More of the same enemies from the daytime stage here.

You'll see a lot more swordsmen in this level, so be prepared to keep your distance. The gun isn't very helpful, since it takes forever to kill the swordsmen with it. It does work wonders on the Nazis, though, as it can keep them from even firing at you if you're aggressive enough.
 

German Dig Site


The birds come back (though thankfully they're not at Ninja Gaiden levels of annoyance), but the Nazis are in full force. Be prepared to be ducking and whipping at the same time...a lot.

Not only are there mine carts that move around and dump rocks when they tip over at an exposed edge, there are also motorcycle Nazis in a few spots. For those guys, you're better off running at them from behind with the gun, assuming you can find it first...unless you're brave enough to hit them with the whip, in which case you'll be playing keep-away as they're pretty fast.

If you stay at the bottom of the level, you'll finish this level off in no time. If you look around, though, you'll find a lot of gold nuggets, which is pretty nice.

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 3 of 15

It's off to Cairo, where we find out that there are other reasons besides dysentery for why rats are annoying. Also, Nazis. Lots and lots of Nazis.

Cairo - Day


The wicker basket can not only be pushed, it can be punched forward. Perform the latter and you'll be able to destroy the rat that shows up right after the start of the stage. Getting up the ledges is simple - you can grab onto them from below and climb up the platform.

The Nazis with the guns can be easily defeated by the whip. If you're at the same height as they are, keep ducking as you strike them repeatedly with the whip so their bullets will whiz right over you.

The men throwing pots out of the windows can be destroyed by hanging off a hook and swinging into them. There are a couple of times where you can do this, and each one gives you 500 points. Go for the high score! You can also destroy them with your whip or your gun, as well.

The rats can be either destroyed by punching a movable object (such as a wicker basket) at them or by rolling into them. The roll can be used on other enemies, but it works best on rats as you can't them otherwise. The monkeys throw what look like rocks at you, but they can be dispatched quickly with the whip.

Later in the stage, you'll meet the swordsmen. They leap towards you and swing their scimitars, and boy, do their leaps have some range. Keep your distance, and hit him with the whip as fast as you can.

At the end of the stage, you'll get the gun. The guy in the black robe that swings his sword around shows up. Just like in the movie, shooting him with the gun blows him away in one shot. I'm going to quote the description from FreezingInfernos's video: "Whatever developer approved the exact re-enactment of the famous sword fighter scene should get a medal."
 

Cairo - Night


I don't remember this being in the movie. As a matter of fact, you don't see Indy traveling Cairo at night in the movie at all. The movie doesn't show it, but somehow the game does. Talk about taking some liberties with the story...

You'll get the gun at the very beginning. The screen will automatically scroll, and you'll be jumping over bales of hay while shooting this man that throws them at you. Once you kill him, get on the hay cart and you'll fight the bare knuckle boxer. Yes, this is the same guy that Indy fights near the plane. The game takes your gun away from you, and since the part where you fight him near the plane was obviously removed, you'll fight him with your fists here. After hitting him enough times, he'll double over and the stage ends.

You'll then find that the Well of Souls is in a German dig site near Cairo, and that the inscription on the medallion dictates not to disturb the Ark.

Friday, April 5, 2013

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 2 of 15

In this episode, Indy hunts down Marion Ravenwood...and the Nazis are none too pleased...

Nepal


Just a reminder: you have to look for the whip again every time you die or enter a new stage. Thankfully, it's usually easy to get.

At the beginning of the stage, you'll see a box. Punch it with your fist to move it.

The bear traps trigger when you step right on them. If you jump over them correctly, you can get past them without taking damage, and you can also walk around them without reprieve if you want the power-ups near some of them.

The pots are replaced with backpacks here. If you see a container sitting there in mid-air, it's sage to say there's a power-up in them.

Enemies here include birds, wolves, bear traps, and men with guns. The gunmen are very easy: jump over them and then hit them from behind. They don't even turn the other way.

Near the end of the level is an ice bridge. Walk through it as quickly as possible, as it crumbles on your way to the end.

The gun makes its debut here, by the way. Strangely, it's weaker than the whip, but it's useful at times nonetheless. Thankfully, if you need the whip, you can switch between the two weapons. Just like the whip, you'll have to find it again when you die or enter a new stage.
 

Marion's Bar


Here, you'll be climbing stairs and swinging off hooks on your way to the top as the building is slowly engulfed in flames from the bottom up. Those burning things moving around are flaming barrels, by the way.

Punch the pot at the beginning to get the whip (don't forget the grenade to the left of the start), then start climbing staircases and swinging off hooks over long gaps on your way to the top.

Once the fire starts to rage, you'll see a new hazard - floors that crumble away as you walk on them. They're similar to the ice bridge you crossed near the end of the last stage.

The end of the stage is a fight with the man in black. He'll throw Molotov cocktails of some sort that bounce off the floor once before coming down again. Hit him with your whip enough times and he'll run away. His attack pattern is pretty easy: leap to one side, throw stuff, leap to the other side, throw stuff, repeat.

Marion Ravenwood is not only safe, she's also not a Nazi. She has the medallion that shows where the Ark is, and you'll have to find someone in Cairo who can read the inscriptions on it.

FreezingInfernos plays Indiana Jones Greatest Adventures - Part 1 of 15

Grab your hat and grab your whip, kids!

We're gonna look at a
good Indiana Jones game!

Raiders of the Lost Ark

Cave of the Golden Idol


Let's go.

As you can see at the beginning, you can throw grenades (they work like the Thermal Detonators in the Super Star Wars trilogy) and you have a health bar that goes from green to red as you get hit. That's nice.

The game has a bit of a Castlevania vibe, as there are pots that work like the candles in the Castlevania games (or the things that sit there in mid-air in the NES Ninja Gaiden games). If you punch them, you can get power-ups out of them. The first one you see gives you the whip. Thankfully, you can still punch people out using a seperate button, which will come into usefulness later.

The controls are similar to the Super Star Wars games, save for a few differences. The roll (read: slide) actually hits enemies now...that will also come into play later.

Anyway, enemies and obstacles here include stalactites, bats, Hovitos, pirahnas, spiders, bamboo spikes that pop out of the ground and spike traps. The enemies and obstacles here are pretty easy. You'll have to duck down to hit the spiders, though.

You'll see hooks on the wall that you can hit with your whip in order to swing around. This not only gets you where you need to go, it also damages enemies if you keep hanging on. The first hook you see in the game has a 1-Up; pick it up, you'll need it.

There is a black wall in the background at one point. When you reach it, roll. You'll move quickly under three spike traps that pop out of the darkness.

When you reach the end, move all the way to the right to trigger the fanfare and clear the stage. Not much to this one.
 

That Boulder Scene


Now that you've replaced the Golden Idol with a bag of sand, you've caused a gigantic boulder to roll towards you. Just another day at the office for ol' Indy.

You don't have a lot of room to maneuver, so keep moving right and jump over the bamboo poles and spike traps.
 
I forgot to mention the gold nuggets that you collect throughout the game. These things not only give you 50 points for each one you collect, but getting 100 nets you an extra life. You probably figured that out already, though.

The cutscenes mention some key points and leave out others, such as René Belloq stealing the Golden Idol from Indiana Jones. I guess they couldn't fit everything into the game...

Anyway, Indy's colleagues believe that the Lost Ark is in the lost city of Tunis, near Cairo...and they know now that the Nazis are looking for it with the help of René Belloq, who stole the Golden Idol from Indy in the movie. Marion Ravenwood is also involved, and they believe that she is with the Nazis. Indiana Jones, knowing somehow she isn't, heads off to Nepal to get more information.