Friday, April 19, 2013

ReplayBurners presents The Punisher (Arcade) with no deaths - Part 1 of 6

Let's play another beat 'em up involving Marvel superheroes, a wide variety of weapon pick-ups...and guns!

I could have used the original version of the playthrough along with its videos, but Blogger decided to be ass and not let me use the videos despite the fact that they are available. What the hell. So you get the Japanese version with a Japanese player doing crazy stuff while being a lot more careful. This time around, it's not just one credit, it's no deaths.

This playthrough shows off even more of the game than last time. If an item contains an item, it gets destroyed. Bosses are made to look easy. Most importantly, enemies are taken out very, very efficiently.

Stage 1: Back to the War


The stage titles are different if you play as Nick Fury, but I'm using the Punisher stage names because that's who the player is using. This is the Japanese version and I used the English translation that Capcom actually gave us for these, and I'm not changing the titles.

In the first section, there are a bunch of money bags and some destroyable objects lying around. When you have to stop to fight enemies, you can also move backwards up to a certain point. You're not stuck in the one screen unlike other beat 'em ups - you really have some room to move, which is a nice breath of fresh air.

When you beat up all the enemies, Bruno will show up, spot you, and run away.

In the second section, you'll give chase only to come across some armed enemies. When enemies with guns show up, your character will automatically pull the gun out. Pressing the attack button, of course, fires the gun. The cross hairs make it easier to tell where you're aiming, even though most of it involves simply facing the enemy and opening fire. You can also shoot unarmed foes as long as you have the gun out. When you kill all the armed enemies in the vicinity, you'll put the gun away. When robotic enemies show up later on, you'll use the gun on them as well.

The pistols that the Jacks and Jaggers carry just give you points...though there are other projectile/gun weapons in the game you can use.

When you pick up a weapon, there will be a usage counter above your number of bombs remaining. When that number hits zero, the weapon breaks and can't be used again. Weapons you'll see here are tires, knives, and a baseball bat.

I forgot to mention the enemies, didn't I? Max, Dean and Chrys are just your standard flunkies, Jack tries to shoot you with his pistol, Leon carries knives, Shone wears a hat and usually carries a weapon, and Yan Lee is your stereotypical karate guy.

You can also pick up an enemy when he's down. From there, you can throw him into other enemies or jump and smash him into the ground, which is pretty interesting to pull off.

You also have some special attacks in this game. Pressing Attack and Jump simultaneously gives you a super attack that attacks all the enemies right near you in exchange for a bit of health. You'll also flash pink for a short time while using it, rendering you temporarily invincible. There's also a grab special as well as an air slam special. Nice.

Also, if you double tap the joystick in any direction, you can roll. This helps you avoid a lot of attacks and can be a lifesaver, and you can also perform a kick attack that sends enemies flying back while in a roll if you need to.

If you press Down, Up and attack, you'll do an attack that surrounds your enemy in blue flames. There is a jump kick that also sets your opponent ablaze in blue fire, but it turns out this jumping kick is Japan-only, and removed from the Western versions.

In the third section, you'll break through a school bus window and face Bruno's goon, Scully. If you have enough health, you can trap him near a wall, use the super attack repeatedly and finish him off easily. Otherwise, throw enemies into him and weave your way diagonally towards Scully - don't go straight towards him as his attacks have some range and his kick seems to home in. Don't get knocked down, either, as his ground kick does a lot of damage.

If you press both buttons in mid-air, you'll use one of your bombs. To replenish your bombs, find hand grenades throughout the stages. Also, why Scully is the same size as a regular enemy when he's on fire, I'll never know.

At the end of every stage, you'll get a bonus for beating the boss. You'll get 300 points for every second left on the clock, a random number of points of every unit of health left, 5000 points for every bomb you have left, a random number of points for every weapon pick-up you've used, food you've eaten, containers you've destroyed and valuables you've collected. The more items you pick up and the more weapons you use, the more points you get for the item bonus at the end of each round.

You'll interrogate Scully, and find out that Bruno is in Castle Pantaberde in Florida. After that, the Punisher will shoot him (if you're playing as Nick Fury, you'll just knock him out). All the while, the bus driver will give you the thumbs up. Bus driver, y u no be perturbed by the situation?

During the run of the first stage, the player actually picks up a barrel and somehow manages to carry it all the way to the boss just so he could have health for the fight...and dominate the game from the get-go. That's incredible.
 

Stage 2: Raid on Pantaberde


You'll sneak into Castle Pantaberde through the drain pipe of the swimming pool. Then you'll come out through the pool and set off the alarms, sending a bunch of goons straight for your throat.

New items and weapons include rings, battle axes, and cheese.

You'll also meet Rusking (another version of Shone), Saxon (a white, blonde-haired American version of Yun Lee) and two ninja chicks, Mizuri and Midori. The ninja girls carry swords, and not only do they have a spin attack and a jump kick, they also run very fast and teleport in and out. They also drop rings when they're defeated, which is actually very nice. Pick them up as soon as you see them, as they're worth a lot of points.

When you're done with the enemies in the first section, you'll smash through the window. You'll be in for some more gunplay in here, as you'll fight off two Jacks as well as some new bad guys with guns: Cool (the guy who peeked his head out the door in Stage 1; his machine gone does some fast damage), B. Hannigan and Luis Allegre (guys in suits and hats that sometimes use pistols; other times they'll use their fists), and Kolsky (he wears a suit but not a hat; he appears with the gun sometimes, other times he uses his fists)

There are also three jail cell doors on the wall. Breaking the first one frees a girl named Barbara who will refill some of your health, the second one has nothing and the third one has another girl.

Dylan is yet another weak thug, and is easy to deal with. Red-Lamp is something else. This guy not only grabs any weapon he can get his hands and use it against you, he'll also grab rings as well. He'll go for the flamethrower, and (thankfully) whenever he fires a shot from a gun or hits you with a weapon, it won't count towards the number of times that weapon can be used if you can get it away from him. If he picks up a ring, you'll have to kill him to get him to drop it. You'll also find a hammer off one of the enemies, which makes for a nice, fast weapon.

When you bust through the door after finishing off all the enemies, you'll meet Bruno and his goons again. A laser will fire from behind them, killing all four of them. You'll then have to face a giant robot known as the Guardroid.

The Guardroid will rush at you if you're far enough away, and it'll also jump in an attempt to shake the ground and knock you off your feet, causing damage. Its attacks are staggered, but they hurt. When it spins its head, roll out of the way and to the side, as it'll shoot lasers both in front of it and behind it. The lasers have shadows, and if you touch those shadows or are general in their paths, you'll take damage. When it's down to quarter health, nail it with some bombs. It's over.

Your next mission: the Kingpin, aka Richard Fisk.

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