Thursday, June 24, 2021

PrinceWatercress plays Flight of the Amazon Queen - Part 13 of 19


In this episode, we take care of business in Floda Inc., but things soon go from bad to worse.



After giving Klunk the Chef's Surprise, call him a major league weenie again. This time, you'll knock Klunk out and you can enter the nearby door. Do it.

You'll be in Dr. Ironstein's office. Look at the notepad on the desk and use the pencil you found in the lobby on it, you'll find the combination for a safe. Joe will tear the page out and put it in the inventory.

If you want, you can go back to the room with the lone green file cabinet and the notes on the desk in the corner. There are four different notes you can read. Also, move the cabinet. You'll find the safe. Use the safe combination on the safe to open it up, then open the safe and look inside. You'll find a padlock key and plans for some sort of rocket pack.

Go back up and go back outside to where the entrance is. Use the squeaky toy on the guard dog to keep the dog occupied, then open the door. You'll be in a storage shed with a locked crate at the bottom. Use the padlock key on the padlock, then open the box. Look inside, and you'll find the rocket pack and put it in the inventory. It's out of gas at the moment, however.


Leave the storage shed and go to the pinnacle. You're done at Floda Inc. Head to the Amazon village and go to the throne room. Joe will automatically talk to Princess Azura, who will reward you with a Tyranno Horn, which makes the sound of a Tyrannosaurus Rex when blown into. Suddenly, Dr. Ironstein shows up, having followed Joe King out of the camp, and shows up with two guards. Dr. Ironstein mentions a crystal skull hidden deep with in an ancient temple on Sloth Island, and demands that Joe King get it for him or else he turn the entire village into dinosaur people. Dr. Ironstein promises to release the villagers if Joe gets the skull.

From here, you'll need to return to the pinnacle and head for the jetty. On the way there, use the net on the beetle at the waterfall to catch it.


This time, you'll see a man in a black cloak fishing. If you talk to him, you'll find out that his name is Charon. Yes, the ferryman of the dead. When it comes time to ask him if he is fishing, do it. Charon will tell you that he has had trouble catching fish. Ask him what bait he is using, and Charon will realize he is not using bait. Joe King will work out a deal where if he gives Charon bait, he can get a ride to Sloth Island. 

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