Thursday, June 24, 2021

PrinceWatercress plays Ratchet and Clank - Part 37 of 38


It's time! We head to Veldin and take down Drek. Once we do, space will be free from this corporate planet destroyer and both Ratchet and Clank will be able to breathe more easily...until the next game...

Kyzil Plateau - Veldin

Hey, this looks just like Veldin the first time we were here! The only difference is that it's a little darker, and there are a lot more enemies.

The frogs return from the first time around, but you now have bounty hunters on jetpacks flying around called Elite Guards. If you can hit ten of them with the wrench by jumping up and hitting them with it, you can get a Skill Point. They shoot at you three times before waiting to shoot at you again, so keep that in mind if you want that Skill Point. If you die at any point, the game keep track of how many of these guys you've defeated with the wrench, making getting this Skill Point easier. If you've done everything thus far, this is the last Skill Point of the game.

Use the Visibomb and/or Devastator to take out the flying ships and the tanks.

7:18 - For the inner ring on this Invinco-Lock, you'll need the lasers on both 6 o'clock and 9 o'clock. These are the only ones that won't hit anything. For the middle ring, you'll need the lasers on 1 o'clock and 11 o'clock, with the blocker at 6 o'clock. For the outer ring, you'll need the lasers at 4 o'clock and 8 o'clock, leaving the blockers at 11 o'clock and 1 o'clock.

12:07 - Use the Taunter to get the enemy on the switch. When the force field is down, you'll be able to enter and pick up a Gold Bolt.

14:30 - When you see these Versa-Targets, look around. You'll find some platforms. Jump from one platform to another for a Gold Bolt.

16:04 - For the inner ring, you'll need the lasers at 1 o'clock and 11 o'clock, leaving the blocker at 8 o'clock. For the middle ring, you'll need the laser at 9 o'clock and the blocker at 1 o'clock. For the outer ring, You'll need the lasers at 10 o'clock and 12 o'clock.

20:06 - You can glide from the platform here to a rail that takes you to the final Gold Bolt in the game.

At point, you will see a giant group of flying ships and Elite Guards. Don't fight them yourself; instead, take the nearby tunnel to the side. Using the Hydrodisplacer, you can find a path to another size increasing pad that turns you into Giant Plank, allowing you to destroy virtually everything and everyone. This path leads to the final battle with Drek.

When you meet Drek, you'll find out that he has a giant robot of his own. Keep jumping to minimize the amount of damage you take, then hit him with a laser before punching him until he goes down.

After the battle, Clank will be shrunken back to regular size with a shrink ray from Drek's robot. From here, you'll need to use the Swingshot to get from one platform to another. There is a Gadgetron Vendor before you get moving, so if you need anything, now is the time to do it. When you get on a platform, be ready to jump off and use a Swingshot.

While you can fight Drek with a bunch of weapons, you're better off using the R.Y.N.O. to make everything a lot easier, as Drek will shoot a lot of missiles that produce fire rings and drop a lot of mines. When you wittle down enough of Drek's health, he will shoot the ground you are on with a big blue laser, breaking it apart. From here, you'll have to do it again. He will have much of the same attacks as last time, but you can also refill a little bit of your health here. Once again, whittle down his health with the R.Y.N.O., and you'll have to chase after him yet again.

When you chase after Drek following the second Ratchet phase of the battle, watch out with the last platform. It drops before you even have a chance to get on it, so use the Swingshot to get to him instead.

For the third Ratchet phase, Drek will press an ignition switch that will start a countdown leading to the destruction of Planet Veldin. You'll also find out that Drek is doing this simply for the cash, polluting world after world and getting paid for every square inch of the world that he creates, and that once the new world is made, he will pollute the planet until it is ruined, then start the whole process over again for more money.

When the battle begins, you will need to get to the red switch in the center of the platform as soon as possible, jump on it, jump up and press R1 to slam it down. From here, stay close to Drek (but not too close) and keep firing at him with the R.Y.N.O. Even if he is chasing you down and you happen to be close to him, you can still hit him with the R.Y.N.O.'s homing rockets even while you're running away. Every so often, Drek will start the countdown again. When that happens, get back to the switch and slam it with the butt stomp maneuver from earlier. Stay close to the switch, avoid Drek's missiles, and hit the switch whenever Drek goes back to start the countdown again.

When you beat Drek, he will be inadvertently launched onto a switch that turns the Planet Destroyer around to face his own new planet, and he will then be launched into his own planet. From here, you can hit the green switch the same way you did the red one to shoot the laser and destroy Drek's new planet. With this, Drek is dead, and so is his planet scheme. As the remnants of Drek's planet rain down, both Ratchet and Clank are hanging by a thread off the edge of the platform. Both of them drop down to safety, but the servos in Clank's arm are broken. Ratchet and Clank seemingly go their separate ways with their mission completed, but Ratchet tells Clank to come back so he can fix his arm. He does, and they walk back to Ratchet's workshop. The credits then roll.

After the credits, you'll get a post-credits scene of Captain Qwark selling the Gadgetron Personal Hygienator to disastrous results. From there, you'll see how many of the Gold Bolts, Gold Weapons and Skill Points that you got. If you've followed the directions of this blog series from beginning to end, you'll have all but five Gold Weapons. You'll also get a choice between starting on your last save or starting a new game with your current weapons and Bolts. We're going to start New Game Plus mode, but only to get the last five Gold Weapons.

When you start New Game Plus, you'll get the "Goodies" menu when you pause the game. You can see what Skill Points you've gotten, the credits, any cheats you have unlocked via button presses, all the cutscenes, and - if you've gotten enough Gold Bolts and Skill Points - concept art and the epilogue. There are also two more unlockables that you get if you get the Gold Weapons as well as everything in the game.

Controls

As Ratchet: 

Control Pad/Left Analog Stick: move
Right analog stick: move camera

When hanging off platforms:
  • Control Pad/Left Analog Stick: move
  • Forward+X: vault up
  • Back+X: drop down

X: Jump and double jump
  • R1: stomp (must have Thruster-Pack)
Square: strike with wrench
Circle: pull out/shoot currently equipped gun/use gadget
Triangle:
  • quick select (hold and use in conjunction with Control Pad or left stick to switch guns; menu can be customized in Quick Select on the pause menu
  • double tap to switch between two most recently used Circle button weapons/gadgets

Select: Map
  • Left stick/D-Pad: move map
  • Right stick: Zoom in/out
  • X: view missions
  • Circle: play Infobot for planet
  • L1: previous map
  • R1: next map
  • Triangle: Exit
Start: Pause menu
  • Control Pad: select option
  • X: confirm option choice

L1: tap to quickly center camera; hold for first-person view (hold button and use left stick or D-Pad to look around; let go of L1 to move camera back behind Ratchet)
  • Square: wrench boomerang
  • Circle: fire gun
L3: see health and Bolt totals
R1/R2: crouch (hold down)
  • Square: wrench boomerang
  • Left+X or Right+X: side somersault
  • Down+X: backflip
  • X (while running): long jump (must have Heli-Pack/Thruster-Pack)
  • X: high jump (must have Heli-Pack/Thruster-Pack)
  • Double tap: hover (must have Thruster-Pack equipped)
    • L2: strafe left (while hovering)
    • R2: strafe right (while hovering)
    • X: exit hover mode (while hovering)

In water:
  • Square: dive and descend
  • X: surface and ascend
  • R1: turbojets (must have Hydro-Pack)

Trespasser:
D-Pad or Left Analog Stick:
  • Up and Down: switch rings
  • Left and Right: rotate rings
Triangle: leave Invinco-Lock screen

As Clank:

Control Pad/Left Analog Stick: move
Right analog stick: move camera

When hanging off platforms:
  • Control Pad/Left Analog Stick: move
  • Forward+X: vault up
  • Back+X: drop down

Square: punch
X: Jump (press and hold in the middle of a jump to glide with Heli-Pack)
Triangle: command menu (hold and use in conjunction with Control Pad or left analog stick to choose commands)

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