After the relative slog of the last two videos, we storm through more of the game this time with several levels being completed in around twenty minutes. At this point, expect the levels to be bigger, longer and more open. At least there isn't a glut of difficult pipe mazes, unlike the last game.
Stage 10 is linear in appearance at the start, and as long as you can get to every door you see as soon as you see it as quickly as possible, you'll do fine in this area. Just save a bomb for Little Ghost at the end.
Stage 11 has a series of pipes and tightropes in addition to the occasional door. As long as you go around the area as quickly as possible and save the doors in the center of the room for last. There are also a lot of bow and arrow shots throughout the stage, and they will make getting past all the enemies easier. Don't forget the pipe to the right and the Up tile to the left near the end.
Stage 12 is full of pipes, and you'll have to figure out which pipe leads to where to get through here and find the exit. Once you find two keys, start hunting for the exit; you'll find the other six keys when you find the right route that leads to a pipe that runs through the ceiling.
Stage 13 is a pile of rocks. Go left to get the sledgehammer, and pick which rocks to break carefully, so you can get all six keys and the pickaxe before reaching the bottom. If you fail to get all eight, go all the way down and let Foghorn Leghorn kill you.
Stage 14 has a ton of enemies, and with it, a ton of slowdown. You'll have four bombs to use. Use them carefully. You'll find a few more along the way, but you'll want to save two of them for the Little Ghosts inside the brick wall pyramid in case you don't think you can grab the lightning bolt up top.
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